Station XX-10547 · no signal
TestServer
Offline 114.224.115.164:10241 checked 2d ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 1
- peak 1
- Rank
- #10,547
- top 47%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 47% of all ranked servers, and #521 of the quad servers (top 63%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which settings and rules apply on TestServer?
You will find no gather rate in the name of TestServer. You can have up to 4 players in a group (quad). survival is the game mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on TestServer?
A reading taken now finds TestServer offline; the most recent activity was 2 days 2 hours ago. The seven-day average is 1 players, with a peak of 1.
How does TestServer rank against other Rust servers?
On player hours for the past week, TestServer sits at #10,547, which puts it inside the top 47% of every ranked server. It sits at #521 among quad servers.
Server facts
How reliably does TestServer stay online?
No contact with TestServer right now, and the last recorded contact was 2 days 2 hours ago. 0 of 24 hours in the last 1 full day were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 27 October 2026.
Where in the world is TestServer hosted?
Nothing about a region comes from TestServer. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 114.224.115.164:10241.
What build of Rust does TestServer use?
Rust network protocol 2635 and build 168909 on Windows is what TestServer runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
How often does TestServer wipe, and on which days?
Too few wipes of TestServer are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 27 days 6 hours.
Tags
What do the server tags on TestServer mean?
The game's server browser reads the tags TestServer publishes: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server has 100 slots; ts4 (Group limit): The team limit is 4; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does TestServer appear?
These Rust Server Trends lists include TestServer: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
Connecting
What steps get you onto TestServer?
You can connect by pressing F1 in Rust and typing client.connect 114.224.115.164:10241 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.