Station XX-7108 · no signal
Whymsic's RustServ
Offline 110.142.188.164:28015 checked 18h ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M0.0▲rising
- +1 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #7,108
- top 32%
- Last wipe
- 3d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M0.0▲rising+1 players
- Sharpest hour
- +1into Thu 05:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Whymsic's RustServ?
The map on Whymsic's RustServ is procedural, produced by the game.
Which settings and rules apply on Whymsic's RustServ?
The name of Whymsic's RustServ gives no gather rate. At the game's default, groups can have up to 8 players. survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. The server has VAC on, Valve's anti-cheat.
Live population
How many players are recorded on Whymsic's RustServ right now?
No players are recorded on Whymsic's RustServ at this moment; it is offline, and the last sighting was 18 hours ago. Averaged across the last seven days the population was 0 players, reaching a peak of 1. The busiest point in the last 48 hours came at 09:00 UTC, averaging 1 players.
How does Whymsic's RustServ rank against other Rust servers?
The last seven days of player hours place Whymsic's RustServ at #7,108, in the top 32% of all ranked servers.
Server details
How reliably does Whymsic's RustServ stay online?
As recorded now, Whymsic's RustServ is not reachable, the last contact having been 18 hours ago. 28 of 48 hours in the last 2 full days were up time, 58% of the total. On 26 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does Whymsic's RustServ run from?
A region is not published by Whymsic's RustServ. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 110.142.188.164:28015.
Which Rust version is Whymsic's RustServ running?
On Windows, Whymsic's RustServ runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
On what timetable does Whymsic's RustServ run its wipes?
On record so far are too few of Whymsic's RustServ's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 3 days 18 hours.
Server tags
What do the server tags on Whymsic's RustServ mean?
Tags published by Whymsic's RustServ and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Whymsic's RustServ appear?
These Rust Server Trends lists include Whymsic's RustServ: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Connecting
What steps get you onto Whymsic's RustServ?
To join, enter client.connect 110.142.188.164:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.