Station XX-13855 · no signal
2x Modular Suite [TEST]
Offline 109.78.139.136:28015 checked 35d ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #13,855
- top 60%
- Last wipe
- 36d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on 2x Modular Suite [TEST]?
2x Modular Suite [TEST] uses a procedural map, which the game generates.
Which settings and rules apply on 2x Modular Suite [TEST]?
Its name points to a gather rate of 2x on 2x Modular Suite [TEST]. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Live population
What is the current population on 2x Modular Suite [TEST]?
No players are recorded on 2x Modular Suite [TEST] at this moment; it is offline, and the last sighting was 35 days ago.
How does 2x Modular Suite [TEST] rank against other Rust servers?
On player hours for the past week, 2x Modular Suite [TEST] sits at #13,855, which puts it inside the top 60% of every ranked server.
Server details
How reliably does 2x Modular Suite [TEST] stay online?
No contact with 2x Modular Suite [TEST] right now, and the last recorded contact was 35 days ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 22 September 2026.
Where in the world is 2x Modular Suite [TEST] hosted?
A region is not published by 2x Modular Suite [TEST]. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 109.78.139.136:28015.
Which Rust version is 2x Modular Suite [TEST] running?
On Windows, 2x Modular Suite [TEST] runs Rust network protocol 2633 and build 164530. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
On what timetable does 2x Modular Suite [TEST] run its wipes?
On record so far are too few of 2x Modular Suite [TEST]'s wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 36 days.
Tags
What do the server tags on 2x Modular Suite [TEST] mean?
The game's server browser reads the tags 2x Modular Suite [TEST] publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs164530 (Build): The game build is 164530; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does 2x Modular Suite [TEST] appear?
These Rust Server Trends lists include 2x Modular Suite [TEST]: 2x Rust servers, listed live and Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
Join the server
How do you connect to 2x Modular Suite [TEST]?
To join, enter client.connect 109.78.139.136:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.