Rust Server TrendsSeismic network · station log
Recording Stations11,811 Players72,496 Active3,745 Wipes · 3 h137 48 h

Station XX-15404 · no signal

LocalTest

Offline 109.248.47.65:28015 checked 5d ago

Connect
Players now
0/ 5
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,404
top 69%
Last wipe
5d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15404 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 5 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct25 Oct26 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 511 on average
624/ 700
Rustoria.co - EU Main EU · groups of 16+ · weekly · 340 on average
43/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 337 on average
85/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 316 on average
347/ 400
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 280 on average
154/ 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 261 on average
137/ 225
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on LocalTest?

The map on LocalTest is procedural, produced by the game.

Which settings and rules apply on LocalTest?

The name of LocalTest gives no gather rate. The group limit is 8 players, the game's default. In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. The server has VAC on, Valve's anti-cheat.

Population

How many players are recorded on LocalTest right now?

No players are recorded on LocalTest at this moment; it is offline, and the last sighting was 5 days 3 hours ago. The seven-day average for this server is 0 players.

How does LocalTest rank against other Rust servers?

On player hours for the past week, LocalTest sits at #15,404, which puts it inside the top 69% of every ranked server.

Server facts

How reliably does LocalTest stay online?

As recorded now, LocalTest is not reachable, the last contact having been 5 days 3 hours ago. It was up 0% of the time across the last 4 full days: 0 of 96 hours. 22 October 2026 is when Rust Server Trends first recorded it.

Which region does LocalTest run from?

Nothing about a region comes from LocalTest. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 109.248.47.65:28015.

What build of Rust does LocalTest use?

LocalTest is running Rust network protocol 2634 and build 167781 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

How often does LocalTest wipe, and on which days?

The rhythm of LocalTest cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 5 days 9 hours.

Server tags

What do the server tags on LocalTest mean?

Tags published by LocalTest and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): The server has 5 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does LocalTest appear?

The Rust Server Trends lists that take in LocalTest are: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Join the server

How do you connect to LocalTest?

You can connect by pressing F1 in Rust and typing client.connect 109.248.47.65:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp5
Max players The server has 5 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167781
Build Game build: 167781.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.