Station XX-15977 · no signal
Pokemontopia
Offline 109.248.4.59:35000 checked 21d ago
- Players now
- 0/ 500
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,977
- top 71%
- Last wipe
- 24d ago
- monthly schedule
- Next wipe
- 8d 13h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 500 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 13h. The force wipe · high confidence
- usual gap
- 9.3 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 0%else halves by day 2
Coming wipes
- 8d 13hThu 5 Nov, 19:00 UTCFW
- 36d 13hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 7 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 3 Oct, 12:56 UTC24d ago | M0.0▲rising | 2 | – | running | 1 | |
| Fri 2 Oct, 18:42 UTC25d ago | M0.3▲rising | 2 | – | 0.8 days | 0 | |
| Mon 14 Sep, 21:50 UTC43d ago | M0.0■steady | 1 | halved by day 2 | 17.9 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Pokemontopia?
The procedural map on Pokemontopia is size 6,000 with seed 1088590596, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Pokemontopia?
You will find no gather rate in the name of Pokemontopia. Groups hold up to 8 players, which is the default for the game. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. By its own description it is vanilla: rates, kits and rules are as Facepunch ships them. Anti-cheat is on: VAC, from Valve.
Player counts
How many players are recorded on Pokemontopia right now?
A reading taken now finds Pokemontopia offline; the most recent activity was 21 days 8 hours ago.
How does Pokemontopia rank against other Rust servers?
The last seven days of player hours place Pokemontopia at #15,977, in the top 71% of all ranked servers.
Server facts
How reliably does Pokemontopia stay online?
Pokemontopia is down at the moment; the last recorded contact was 21 days 8 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Which region does Pokemontopia run from?
A region is not published by Pokemontopia. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 109.248.4.59:35000.
What build of Rust does Pokemontopia use?
Rust network protocol 2634 and build 166586 on Windows is what Pokemontopia runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on Pokemontopia?
On average, the busiest point of its recent wipes drew 2 players. 7 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 0% of its recent wipes. By day 2 it fell below half in the wipes where it didn't hold.
On what timetable does Pokemontopia run its wipes?
Once a month Pokemontopia wipes, at the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 24 days 16 hours is how long the current world has been running. Its tags state a monthly wipe schedule.
Tags
What do the server tags on Pokemontopia mean?
The game's server browser reads the tags Pokemontopia publishes: gmrust (Game mode): You'll find standard Rust survival here; mp500 (Max players): Slots: 500; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166586 (Build): The game build is 166586; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Pokemontopia appear?
These Rust Server Trends lists include Pokemontopia: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Join the server
How do you connect to Pokemontopia?
Enter client.connect 109.248.4.59:35000 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.