Station XX-15828 · no signal
my_server
Offline 109.198.227.153:28015 checked 18d ago
- Players now
- 0/ 500
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,828
- top 72%
- Last wipe
- 18d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 500 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 10 Oct, 11:24 UTC18d ago | M0.0■steady | 0 | – | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on my_server?
my_server uses a procedural map, which the game generates.
Which settings and rules apply on my_server?
The name of my_server gives no gather rate. At the game's default, groups can have up to 8 players. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. The server has VAC off, Valve's anti-cheat.
Population
What is the current population on my_server?
No players are recorded on my_server at this moment; it is offline, and the last sighting was 18 days 11 hours ago.
How does my_server rank against other Rust servers?
On player hours for the past week, my_server sits at #15,828, which puts it inside the top 72% of every ranked server.
Operator and location
How reliably does my_server stay online?
As recorded now, my_server is not reachable, the last contact having been 18 days 11 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 10 October 2026 is when Rust Server Trends first recorded it.
Where in the world is my_server hosted?
A region is not published by my_server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 109.198.227.153:28015.
What build of Rust does my_server use?
Rust network protocol 2634 and build 167398 on Windows is what my_server runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on my_server?
0 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak.
On what timetable does my_server run its wipes?
Too few wipes of my_server are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 18 days 11 hours.
Server tags
What do the server tags on my_server mean?
These are the tags my_server publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp500 (Max players): 500 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167398 (Build): Game build: 167398; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does my_server appear?
The Rust Server Trends lists that take in my_server are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Connecting
What steps get you onto my_server?
Enter client.connect 109.198.227.153:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.