Station XX-15284 · recording
TruePvE Procedural
Online 109.195.19.208:29015 checked 9m ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,284
- top 69%
- No wipes
- resets
- 8 new worlds this week: a reset every few hours, not a wipe schedule
- Next wipe
- –
- resets, no wipes
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M0.0■steady+0 players
- Events picked
- 2wipes on this record, in red
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 29 Oct, 03:30 UTC21h ago | – | – | – | – | – | 0 |
| Wed 28 Oct, 03:30 UTC1d ago | – | – | – | – | – | 0 |
| Tue 27 Oct, 03:30 UTC2d ago | – | – | – | – | – | 0 |
| Mon 26 Oct, 03:30 UTC3d ago | – | – | – | – | – | 0 |
| Sun 25 Oct, 03:30 UTC4d ago | – | – | – | – | – | 0 |
| Sat 24 Oct, 03:30 UTC5d ago | – | – | – | – | – | 0 |
| Fri 23 Oct, 16:38 UTC6d ago | – | – | – | – | – | 0 |
| Fri 23 Oct, 03:30 UTC6d ago | – | – | – | – | – | 0 |
| Thu 22 Oct, 19:09 UTC7d ago | – | – | – | – | – | 0 |
| Thu 22 Oct, 03:30 UTC7d ago | – | – | – | – | – | 0 |
| Wed 21 Oct, 03:30 UTC8d ago | – | – | – | – | – | 0 |
| Tue 20 Oct, 03:30 UTC9d ago | – | – | – | – | – | 0 |
| Mon 19 Oct, 03:30 UTC10d ago | – | – | – | – | – | 0 |
| Sun 18 Oct, 03:30 UTC11d ago | – | – | – | – | – | 0 |
| Sat 17 Oct, 03:30 UTC12d ago | – | – | – | – | – | 0 |
| Fri 16 Oct, 03:26 UTC13d ago | – | – | – | – | – | 0 |
| Thu 15 Oct, 03:26 UTC14d ago | – | – | – | – | – | 0 |
| Wed 14 Oct, 03:26 UTC15d ago | – | – | – | – | – | 0 |
| Tue 13 Oct, 15:27 UTC16d ago | – | – | – | – | – | 0 |
| Tue 13 Oct, 03:26 UTC16d ago | – | – | – | – | – | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on TruePvE Procedural?
TruePvE Procedural runs a procedural map of size 1,024 with seed 1, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. You will find the map named CraggyIsland.
Which settings and rules apply on TruePvE Procedural?
No gather rate appears in the name of TruePvE Procedural. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Player counts
What is the current population on TruePvE Procedural?
At this moment, TruePvE Procedural records 0 players across 100 slots. Averaged across the last seven days, the population was 0 players.
How does TruePvE Procedural rank against other Rust servers?
The last seven days of player hours place TruePvE Procedural at #15,284, in the top 69% of all ranked servers.
Server details
How reliably does TruePvE Procedural stay online?
TruePvE Procedural is up at the moment. Going by the uptime figure it reports, it restarted about 20 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
How well does TruePvE Procedural perform under load?
Across the last 48 hours it averaged 10 server fps, with a floor of 10. Buildings, deployables and all the rest of the world's entities brought it to a high of 3,198. Its highest memory use was 630 MB. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is TruePvE Procedural hosted?
Nothing about a region comes from TruePvE Procedural. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 109.195.19.208:29015.
What build of Rust does TruePvE Procedural use?
Rust network protocol 2635 and build 168909 on Linux is what TruePvE Procedural runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
On what timetable does TruePvE Procedural run its wipes?
None of the resets at TruePvE Procedural counts as a wipe. It keeps no wipe schedule, since a new world is made every few hours.
Tags
What do the server tags on TruePvE Procedural mean?
The game's server browser reads the tags TruePvE Procedural publishes: gmrust (Game mode): You'll find standard Rust survival here; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does TruePvE Procedural appear?
The Rust Server Trends lists that take in TruePvE Procedural are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Connecting
How do you connect to TruePvE Procedural?
Enter client.connect 109.195.19.208:29015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. For the website, go to https://www.truepve.ru/.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
