Rust Server TrendsSeismic network · station log
Recording Stations11,744 Players55,501 Active3,172 Wipes · 3 h123 48 h

Station XX-15284 · recording

TruePvE Procedural

Online 109.195.19.208:29015 checked 9m ago

moddedoxide
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,284
top 69%
No wipes
resets
8 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Seismic record · station XX-15284 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Events picked
2wipes on this record, in red
Channel 1 · calibrated

Players

AveragePeak
0123402:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02.557.51002:0011:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Event catalogue

World resets

a new world every few hours; none of these counts as a wipe
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 29 Oct, 03:30 UTC21h ago – – – – – 0
Wed 28 Oct, 03:30 UTC1d ago – – – – – 0
Tue 27 Oct, 03:30 UTC2d ago – – – – – 0
Mon 26 Oct, 03:30 UTC3d ago – – – – – 0
Sun 25 Oct, 03:30 UTC4d ago – – – – – 0
Sat 24 Oct, 03:30 UTC5d ago – – – – – 0
Fri 23 Oct, 16:38 UTC6d ago – – – – – 0
Fri 23 Oct, 03:30 UTC6d ago – – – – – 0
Thu 22 Oct, 19:09 UTC7d ago – – – – – 0
Thu 22 Oct, 03:30 UTC7d ago – – – – – 0
Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 30.10 EU · groups of 8+ · weekly · 116 on average
140/ 300
Pickle Rust EU Monthly EU · no group limit · 50 on average
51/ 100
EU Hub 01 EU · groups of 1000+ · 23 on average
0/ 3300
404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10 EU · groups of 8+ · monthly · 3 on average
2/ 300
[IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+ groups of 8+ · 1x · 2 on average
1/ 50
Warriors groups of 8+ · 2 on average
3/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on TruePvE Procedural?

TruePvE Procedural runs a procedural map of size 1,024 with seed 1, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. You will find the map named CraggyIsland.

Which settings and rules apply on TruePvE Procedural?

No gather rate appears in the name of TruePvE Procedural. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Player counts

What is the current population on TruePvE Procedural?

At this moment, TruePvE Procedural records 0 players across 100 slots. Averaged across the last seven days, the population was 0 players.

How does TruePvE Procedural rank against other Rust servers?

The last seven days of player hours place TruePvE Procedural at #15,284, in the top 69% of all ranked servers.

Server details

How reliably does TruePvE Procedural stay online?

TruePvE Procedural is up at the moment. Going by the uptime figure it reports, it restarted about 20 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

How well does TruePvE Procedural perform under load?

Across the last 48 hours it averaged 10 server fps, with a floor of 10. Buildings, deployables and all the rest of the world's entities brought it to a high of 3,198. Its highest memory use was 630 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is TruePvE Procedural hosted?

Nothing about a region comes from TruePvE Procedural. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 109.195.19.208:29015.

What build of Rust does TruePvE Procedural use?

Rust network protocol 2635 and build 168909 on Linux is what TruePvE Procedural runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

On what timetable does TruePvE Procedural run its wipes?

None of the resets at TruePvE Procedural counts as a wipe. It keeps no wipe schedule, since a new world is made every few hours.

Tags

What do the server tags on TruePvE Procedural mean?

The game's server browser reads the tags TruePvE Procedural publishes: gmrust (Game mode): You'll find standard Rust survival here; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does TruePvE Procedural appear?

The Rust Server Trends lists that take in TruePvE Procedural are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Connecting

How do you connect to TruePvE Procedural?

Enter client.connect 109.195.19.208:29015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. For the website, go to https://www.truepve.ru/.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp100
Max players Slots: 100.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.