Rust Server TrendsSeismic network · station log
Recording Stations11,597 Players39,600 Active2,856 Wipes · 3 h135 48 h

Station GE-15325 · no signal

Verity Rust Devblog 287

Offline 109.124.226.181:28015 checked 10d ago

Connect
Players now
0/ 50
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,325
top 70%
Last wipe
10d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station GE-15325 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct20 Oct22 Oct23 Oct25 Oct26 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 472 on average
67/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 320 on average
92/ 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 283 on average
201/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 279 on average
5/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 265 on average
250/ 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 259 on average
380/ 375
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Verity Rust Devblog 287?

Verity Rust Devblog 287 uses a procedural map, which the game generates.

Which settings and rules apply on Verity Rust Devblog 287?

No gather rate appears in the name of Verity Rust Devblog 287. The group limit is not published. survival is the game mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. The server has VAC off, Valve's anti-cheat.

Population

What is the current population on Verity Rust Devblog 287?

No players are recorded on Verity Rust Devblog 287 at this moment; it is offline, and the last sighting was 10 days 16 hours ago.

How does Verity Rust Devblog 287 rank against other Rust servers?

The last seven days of player hours place Verity Rust Devblog 287 at #15,325, in the top 70% of all ranked servers.

Operator and location

How reliably does Verity Rust Devblog 287 stay online?

No contact with Verity Rust Devblog 287 right now, and the last recorded contact was 10 days 16 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 19 October 2026 is when Rust Server Trends first recorded it.

Where in the world is Verity Rust Devblog 287 hosted?

No region comes from Verity Rust Devblog 287, though its region code is ger. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 109.124.226.181:28015.

Which Rust version is Verity Rust Devblog 287 running?

On Windows, Verity Rust Devblog 287 runs Rust network protocol 2567 and build 107410. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

On what timetable does Verity Rust Devblog 287 run its wipes?

The rhythm of Verity Rust Devblog 287 cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 10 days 17 hours.

Tags

What do the server tags on Verity Rust Devblog 287 mean?

These are the tags Verity Rust Devblog 287 publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): 50 slots are available; v2567 (Protocol): Game protocol 2567: to join, your game must match this version; cs107410 (Build): It runs game build 107410; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $rger (Region code): You'll see it listed with the region code ger. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Verity Rust Devblog 287 appear?

These Rust Server Trends lists include Verity Rust Devblog 287: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last 2 weeks.

Join the server

What steps get you onto Verity Rust Devblog 287?

Enter client.connect 109.124.226.181:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$rger,v2567,gmrust,cs107410

Game

gmrust
Game mode You'll find standard Rust survival here.
mp50
Max players 50 slots are available.
v2567
Protocol Game protocol 2567: to join, your game must match this version.
cs107410
Build It runs game build 107410.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$rger
Region code You'll see it listed with the region code ger.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.