Station EU-15335 · no signal
vanilla-test
Offline 109.104.223.62:28015 checked 2d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,335
- top 69%
- Last wipe
- 22d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 7.1 daysbetween real wipes
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 14 Oct, 12:30 UTC15d ago | M0.0▲rising | 1 | – | running | 0 | |
| Wed 7 Oct, 09:02 UTC22d ago | M0.0■steady | 0 | – | 7.1 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which settings and rules apply on vanilla-test?
The name of vanilla-test gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. The server has VAC on, Valve's anti-cheat.
Player counts
What is the current population on vanilla-test?
No players are recorded on vanilla-test at this moment; it is offline, and the last sighting was 2 days ago. The population averaged 0 players over the past week.
How does vanilla-test rank against other Rust servers?
Over the last seven days, vanilla-test recorded enough player hours to reach #15,335 worldwide, placing it in the top 69% of all ranked servers.
Operator and location
How reliably does vanilla-test stay online?
As recorded now, vanilla-test is not reachable, the last contact having been 2 days ago. It was up 2% of the time across the last 7 full days: 3 of 168 hours. On 29 September 2026 it was recorded for the first time by Rust Server Trends.
Which region does vanilla-test run from?
Its region code is eu1, and vanilla-test publishes no region. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 109.104.223.62:28015 is the address it uses.
What build of Rust does vanilla-test use?
On Windows, vanilla-test runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on vanilla-test?
The recent wipes averaged a busiest count of 0 players. 0 hours into the latest wipe, the crowd reached its peak.
How often does vanilla-test wipe, and on which days?
On record so far are too few of vanilla-test's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 22 days 5 hours.
Lists and tags
What do the server tags on vanilla-test mean?
Tags published by vanilla-test and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $reu1 (Region code): You'll see it listed with the region code eu1. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does vanilla-test appear?
You will find vanilla-test on the following Rust Server Trends lists: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How to join
How do you connect to vanilla-test?
Enter client.connect 109.104.223.62:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.