Station XX-15950 · no signal
Knucklehead Rust | Test Server
Offline 108.73.93.241:28021 checked 23d ago
- Players now
- 0/ 80
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,950
- top 71%
- Last wipe
- 134d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 80 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Knucklehead Rust | Test Server?
The procedural map on Knucklehead Rust | Test Server is size 4,400 with seed 187800855, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Knucklehead Rust | Test Server?
You will find no gather rate in the name of Knucklehead Rust | Test Server. The group limit is 5 players. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.
Population
What is the current population on Knucklehead Rust | Test Server?
No players are recorded on Knucklehead Rust | Test Server at this moment; it is offline, and the last sighting was 23 days 10 hours ago.
How does Knucklehead Rust | Test Server rank against other Rust servers?
On player hours for the past week, Knucklehead Rust | Test Server sits at #15,950, which puts it inside the top 71% of every ranked server.
Operator and location
How reliably does Knucklehead Rust | Test Server stay online?
As recorded now, Knucklehead Rust | Test Server is not reachable, the last contact having been 23 days 10 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.
Which region does Knucklehead Rust | Test Server run from?
A region is not published by Knucklehead Rust | Test Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 108.73.93.241:28021 is the address it uses.
Which Rust version is Knucklehead Rust | Test Server running?
Rust network protocol 2627 and build 154033 on Linux is what Knucklehead Rust | Test Server runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
How often does Knucklehead Rust | Test Server wipe, and on which days?
On record so far are too few of Knucklehead Rust | Test Server's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 134 days 17 hours.
Server tags
What do the server tags on Knucklehead Rust | Test Server mean?
The game's server browser reads the tags Knucklehead Rust | Test Server publishes: gmrust (Game mode): You'll find standard Rust survival here; mp80 (Max players): Slots: 80; ts5 (Group limit): Teams are capped at 5 players; v2627 (Protocol): Your game needs to be on protocol 2627 to join; cs154033 (Build): The game build is 154033; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Knucklehead Rust | Test Server appear?
The Rust Server Trends lists that take in Knucklehead Rust | Test Server are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
How do you connect to Knucklehead Rust | Test Server?
To join, enter client.connect 108.73.93.241:28021 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. You can find its website at https://discord.com/invite/fvGp8rYpxt.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.