Rust Server TrendsSeismic network · station log
Recording Stations11,756 Players64,636 Active3,440 Wipes · 3 h196 48 h

Station XX-15950 · no signal

Knucklehead Rust | Test Server

Offline 108.73.93.241:28021 checked 23d ago

moddedoxide
Connect
Players now
0/ 80
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,950
top 71%
Last wipe
134d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15950 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 80 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT WIPE 29.10 EU · groups of 5 · weekly · 77 on average
194/ 250
SHELBY RUST Х5 MAX5 | LOOT+ | SHOP | FPS+ | WIPE 27.10 EU · groups of 5 · 59 on average
85/ 150
红果十倍/10.26号新开/爆枪/新人入门 EA · groups of 6 · weekly · 10 on average
5/ 200
Rustico 3 groups of 5 · 9 on average
1/ 100
РУССКИЙ ДЛЯ НОВИЧКОВ | MAX5 | 50%Upkeep 23.10 EU · groups of 5 · weekly · 1 on average
0/ 200
Bustabar NA PvP - No Wipe - Raid Protection NA · groups of 5 · 1 on average
0/ 50
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Knucklehead Rust | Test Server?

The procedural map on Knucklehead Rust | Test Server is size 4,400 with seed 187800855, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on Knucklehead Rust | Test Server?

You will find no gather rate in the name of Knucklehead Rust | Test Server. The group limit is 5 players. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.

Population

What is the current population on Knucklehead Rust | Test Server?

No players are recorded on Knucklehead Rust | Test Server at this moment; it is offline, and the last sighting was 23 days 10 hours ago.

How does Knucklehead Rust | Test Server rank against other Rust servers?

On player hours for the past week, Knucklehead Rust | Test Server sits at #15,950, which puts it inside the top 71% of every ranked server.

Operator and location

How reliably does Knucklehead Rust | Test Server stay online?

As recorded now, Knucklehead Rust | Test Server is not reachable, the last contact having been 23 days 10 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.

Which region does Knucklehead Rust | Test Server run from?

A region is not published by Knucklehead Rust | Test Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 108.73.93.241:28021 is the address it uses.

Which Rust version is Knucklehead Rust | Test Server running?

Rust network protocol 2627 and build 154033 on Linux is what Knucklehead Rust | Test Server runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

How often does Knucklehead Rust | Test Server wipe, and on which days?

On record so far are too few of Knucklehead Rust | Test Server's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 134 days 17 hours.

Server tags

What do the server tags on Knucklehead Rust | Test Server mean?

The game's server browser reads the tags Knucklehead Rust | Test Server publishes: gmrust (Game mode): You'll find standard Rust survival here; mp80 (Max players): Slots: 80; ts5 (Group limit): Teams are capped at 5 players; v2627 (Protocol): Your game needs to be on protocol 2627 to join; cs154033 (Build): The game build is 154033; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Knucklehead Rust | Test Server appear?

The Rust Server Trends lists that take in Knucklehead Rust | Test Server are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How to join

How do you connect to Knucklehead Rust | Test Server?

To join, enter client.connect 108.73.93.241:28021 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. You can find its website at https://discord.com/invite/fvGp8rYpxt.

Instrument codes

Server tags

what each one means

Published as mp80,ptrak,$r?,v2627,gmrust,cs154033,ts5,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp80
Max players Slots: 80.
ts5
Group limit Teams are capped at 5 players.
v2627
Protocol Your game needs to be on protocol 2627 to join.
cs154033
Build The game build is 154033.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.