Rust Server TrendsSeismic network · station log
Recording Stations11,894 Players99,159 Active3,939 Wipes · 3 h396 48 h

Station XX-15327 · recording

Home LAN PvE

Online 108.45.40.223:28015 checked 7m ago

Connect
Players now
0/ 8
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,327
top 69%
Last wipe
25d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15327 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 8 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123418:0003:0012:0021:0006:0015:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct8 Oct13 Oct19 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average
385/ 425
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average
458/ 500
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 280 on average
988/ 1000
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average
56/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 265 on average
979/ 1000
Rustoria.co - US Main NA · groups of 16+ · weekly · 235 on average
28/ 250
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Home LAN PvE?

The map on Home LAN PvE is procedural, produced by the game.

Which settings and rules apply on Home LAN PvE?

No gather rate appears in the name of Home LAN PvE. At the game's default, groups can have up to 8 players. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on Home LAN PvE?

0 of the 8 slots on Home LAN PvE are filled right now. Averaged across the last seven days, the population was 0 players.

How does Home LAN PvE rank against other Rust servers?

Over the last seven days, Home LAN PvE recorded enough player hours to reach #15,327 worldwide, placing it in the top 69% of all ranked servers.

Operator and location

How reliably does Home LAN PvE stay online?

Right now, you can reach Home LAN PvE. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 3 October 2026 is when Rust Server Trends first recorded it.

Which region does Home LAN PvE run from?

Nothing about a region comes from Home LAN PvE. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 108.45.40.223:28015.

Which Rust version is Home LAN PvE running?

On Linux, Home LAN PvE runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

How often does Home LAN PvE wipe, and on which days?

Too few wipes of Home LAN PvE are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 25 days 23 hours is how long the current world has been running.

Server tags

What do the server tags on Home LAN PvE mean?

These are the tags Home LAN PvE publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp8 (Max players): Slots: 8; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Home LAN PvE appear?

These Rust Server Trends lists include Home LAN PvE: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

How do you connect to Home LAN PvE?

To join, enter client.connect 108.45.40.223:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp8,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp8
Max players Slots: 8.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.