Rust Server TrendsSeismic network · station log
Recording Stations11,654 Players43,996 Active2,908 Wipes · 3 h99 48 h

Station XX-12919 · no signal

Private Rust Lab

Offline 107.132.187.56:28015 checked 15d ago

Connect
Players now
1/ ?
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#12,919
top 60%
Last wipe
16d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-12919 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of ? slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct15 Oct16 Oct18 Oct19 Oct21 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 482 on average
45/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 321 on average
79/ 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 284 on average
235/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 279 on average
9/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average
285/ 325
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 257 on average
268/ 275
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Private Rust Lab?

The map on Private Rust Lab is procedural, produced by the game.

Which settings and rules apply on Private Rust Lab?

The name of Private Rust Lab gives no gather rate. The group limit is 8 players, the game's default. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is switched off.

Player counts

How many players are recorded on Private Rust Lab right now?

No players are recorded on Private Rust Lab at this moment; it is offline, and the last sighting was 15 days 7 hours ago.

How does Private Rust Lab rank against other Rust servers?

Over the last seven days, Private Rust Lab recorded enough player hours to reach #12,919 worldwide, placing it in the top 60% of all ranked servers.

Server details

How reliably does Private Rust Lab stay online?

As recorded now, Private Rust Lab is not reachable, the last contact having been 15 days 7 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 October 2026.

Which region does Private Rust Lab run from?

No region is published by Private Rust Lab. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 107.132.187.56:28015 is the address it uses.

What build of Rust does Private Rust Lab use?

Private Rust Lab is running Rust network protocol 2634 and build 167781 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

On what timetable does Private Rust Lab run its wipes?

On record so far are too few of Private Rust Lab's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 16 days 5 hours is how long the current world has been running.

Server tags

What do the server tags on Private Rust Lab mean?

These are the tags Private Rust Lab publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp0 (Max players): 0 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Private Rust Lab appear?

The Rust Server Trends lists that take in Private Rust Lab are: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

What steps get you onto Private Rust Lab?

You can connect by pressing F1 in Rust and typing client.connect 107.132.187.56:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp0
Max players 0 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167781
Build It runs game build 167781.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.