Station XX-15330 · no signal
core_training
Offline 107.13.210.75:28025 checked 10d ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,330
- top 70%
- Last wipe
- 17d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which settings and rules apply on core_training?
The name of core_training gives no gather rate. The group limit is not published. survival is the game mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. The server has VAC on, Valve's anti-cheat.
Population
How many players are recorded on core_training right now?
core_training is not responding at this moment and is offline, last seen 10 days 4 hours ago.
How does core_training rank against other Rust servers?
Over the last seven days, core_training recorded enough player hours to reach #15,330 worldwide, placing it in the top 70% of all ranked servers.
Server details
How reliably does core_training stay online?
core_training is down at the moment; the last recorded contact was 10 days 4 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 16 October 2026.
Which region does core_training run from?
Nothing about a region comes from core_training. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 107.13.210.75:28025.
Which Rust version is core_training running?
core_training is running Rust network protocol 2223 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
How often does core_training wipe, and on which days?
On record so far are too few of core_training's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 17 days 5 hours is how long the current world has been running.
Server tags
What do the server tags on core_training mean?
The game's server browser reads the tags core_training publishes: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): Slots: 50; v2223 (Protocol): Your game needs to be on protocol 2223 to join; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; hd9562fd7 (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin; stok (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does core_training appear?
The Rust Server Trends lists that take in core_training are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all.
How to join
What steps get you onto core_training?
You can connect by pressing F1 in Rust and typing client.connect 107.13.210.75:28025 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.