Rust Server TrendsSeismic network · station log
Recording Stations11,739 Players61,775 Active3,380 Wipes · 3 h186 48 h

Station XX-14028 · no signal

Test server

Offline 106.72.177.193:28015 checked 5d ago

Connect
Players now
1/ 10
10% full
Motion · 24 h
M –
too few hourly readings
7-day average
1
peak 1
Rank
#14,028
top 63%
Last wipe
5d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-14028 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 516 on average
446/ 475
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
386/ 375
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
48/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average
30/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average
49/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 243 on average
147/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Test server?

A procedural map runs on Test server, generated by the game.

Which settings and rules apply on Test server?

The name of Test server gives no gather rate. Groups hold up to 8 players, which is the default for the game. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on Test server right now?

No players are recorded on Test server at this moment; it is offline, and the last sighting was 5 days 18 hours ago. Averaged across the last seven days the population was 1 players, reaching a peak of 1.

How does Test server rank against other Rust servers?

Over the last seven days, Test server recorded enough player hours to reach #14,028 worldwide, placing it in the top 63% of all ranked servers.

Operator and location

How reliably does Test server stay online?

No contact with Test server right now, and the last recorded contact was 5 days 18 hours ago. 0 of 120 hours in the last 5 full days were up time, 0% of the total. 23 October 2026 is when Rust Server Trends first recorded it.

Where in the world is Test server hosted?

Nothing about a region comes from Test server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 106.72.177.193:28015.

Which Rust version is Test server running?

On Windows, Test server runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

On what timetable does Test server run its wipes?

The rhythm of Test server cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 5 days 18 hours.

Server tags

What do the server tags on Test server mean?

These are the tags Test server publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Test server appear?

You will find Test server on the following Rust Server Trends lists: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Connecting

How do you connect to Test server?

You can connect by pressing F1 in Rust and typing client.connect 106.72.177.193:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp10
Max players The server has 10 slots.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.