Station XX-15448 · no signal
REVENANT - 10X PVE RPG - LOCAL TEST
Offline 104.28.249.210:28505 checked 41d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,448
- no region published
- Last wipe
- 42d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 2.1 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 16 Sep, 20:56 UTC42d ago | M0.0■steady | 1 | – | running | 1 | |
| Mon 14 Sep, 18:08 UTC44d ago | M0.0■steady | 1 | – | held half | 2.1 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which settings and rules apply on REVENANT - 10X PVE RPG - LOCAL TEST?
Going by its name, REVENANT - 10X PVE RPG - LOCAL TEST runs 10x gather. Groups hold up to 8 players, which is the default for the game. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Carbon is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on REVENANT - 10X PVE RPG - LOCAL TEST?
REVENANT - 10X PVE RPG - LOCAL TEST is not responding at this moment and is offline, last seen 41 days 18 hours ago.
How does REVENANT - 10X PVE RPG - LOCAL TEST rank against other Rust servers?
The last seven days of player hours place REVENANT - 10X PVE RPG - LOCAL TEST at #15,448, in the top – of all ranked servers.
Operator and location
How reliably does REVENANT - 10X PVE RPG - LOCAL TEST stay online?
REVENANT - 10X PVE RPG - LOCAL TEST is down at the moment; the last recorded contact was 41 days 18 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Which region does REVENANT - 10X PVE RPG - LOCAL TEST run from?
No region is published by REVENANT - 10X PVE RPG - LOCAL TEST. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 104.28.249.210:28505.
What build of Rust does REVENANT - 10X PVE RPG - LOCAL TEST use?
REVENANT - 10X PVE RPG - LOCAL TEST is running Rust network protocol 2633 and build 162929 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on REVENANT - 10X PVE RPG - LOCAL TEST?
1 players, on average, was the busiest crowd at its recent wipes. 17 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 100% of its recent wipes.
On what timetable does REVENANT - 10X PVE RPG - LOCAL TEST run its wipes?
Too few wipes of REVENANT - 10X PVE RPG - LOCAL TEST are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 42 days 17 hours.
Tags
What do the server tags on REVENANT - 10X PVE RPG - LOCAL TEST mean?
These are the tags REVENANT - 10X PVE RPG - LOCAL TEST publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs162929 (Build): The game build is 162929; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does REVENANT - 10X PVE RPG - LOCAL TEST appear?
These Rust Server Trends lists include REVENANT - 10X PVE RPG - LOCAL TEST: 10x Rust servers and Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 10x.
How to join
How do you connect to REVENANT - 10X PVE RPG - LOCAL TEST?
To join, enter client.connect 104.28.249.210:28505 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.