Rust Server TrendsSeismic network · station log
Recording Stations11,688 Players56,552 Active3,390 Wipes · 3 h97 48 h

Station XX-15544 · no signal

Local_Test

Offline 104.28.249.175:28015 checked 16d ago

Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,544
top 71%
Last wipe
16d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15544 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep12 Oct14 Oct17 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
25 daysbetween real wipes
wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

Mon 12 OctThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 12 Oct, 09:19 UTC16d ago M0.0falling 0 – – running 1
Thu 17 Sep, 10:04 UTC41d ago M0.0steady 1 – 25 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 540 on average
544/ 575
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
361/ 400
Rustoria.co - EU Main EU · groups of 16+ · weekly · 314 on average
36/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 313 on average
44/ 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 273 on average
157/ 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 265 on average
77/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Local_Test?

A procedural map runs on Local_Test, generated by the game.

Which settings and rules apply on Local_Test?

You will find no gather rate in the name of Local_Test. At the game's default, groups can have up to 8 players. survival is the game mode, gather, build and raid in the standard game. You can raid and fight other players here. It is a community server, and the browser lists it under Community. Anti-cheat is off: VAC, from Valve.

Player counts

What is the current population on Local_Test?

A reading taken now finds Local_Test offline; the most recent activity was 16 days ago.

How does Local_Test rank against other Rust servers?

Over the last seven days, Local_Test recorded enough player hours to reach #15,544 worldwide, placing it in the top 71% of all ranked servers.

Server facts

How reliably does Local_Test stay online?

As recorded now, Local_Test is not reachable, the last contact having been 16 days ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 16 September 2026 is when Rust Server Trends first recorded it.

Where in the world is Local_Test hosted?

No region is published by Local_Test. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 104.28.249.175:28015.

What build of Rust does Local_Test use?

Rust network protocol 2634 and build 167584 on Windows is what Local_Test runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on Local_Test?

On average, the busiest point of its recent wipes drew 0 players. 0 hours into the latest wipe, the crowd reached its peak.

On what timetable does Local_Test run its wipes?

Too few wipes of Local_Test are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 16 days 1 hours.

Server tags

What do the server tags on Local_Test mean?

The game's server browser reads the tags Local_Test publishes: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): 10 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167584 (Build): Game build: 167584; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Local_Test appear?

The Rust Server Trends lists that take in Local_Test are: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

What steps get you onto Local_Test?

You can connect by pressing F1 in Rust and typing client.connect 104.28.249.175:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp10
Max players 10 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167584
Build Game build: 167584.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.