Rust Server TrendsSeismic network · station log
Recording Stations11,619 Players31,668 Active2,750 Wipes · 3 h74 48 h

Station XX-14139 · no signal

LOCAL LAB [no EAC]

Offline 104.28.244.230:28015 checked 37d ago

Connect
Players now
1/ 10
10% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#14,139
top 61%
Last wipe
41d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-14139 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep25 Sep27 Sep29 Sep

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 542 on average
144/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
136/ 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
14/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 283 on average
21/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average
12/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 249 on average
52/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on LOCAL LAB [no EAC]?

A procedural map runs on LOCAL LAB [no EAC], generated by the game.

Which settings and rules apply on LOCAL LAB [no EAC]?

You will find no gather rate in the name of LOCAL LAB [no EAC]. At the game's default, groups can have up to 8 players. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched off.

Player counts

What is the current population on LOCAL LAB [no EAC]?

A reading taken now finds LOCAL LAB [no EAC] offline; the most recent activity was 37 days 3 hours ago.

How does LOCAL LAB [no EAC] rank against other Rust servers?

The last seven days of player hours place LOCAL LAB [no EAC] at #14,139, in the top 61% of all ranked servers.

Server facts

How reliably does LOCAL LAB [no EAC] stay online?

As recorded now, LOCAL LAB [no EAC] is not reachable, the last contact having been 37 days 3 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 18 September 2026 is when Rust Server Trends first recorded it.

Which region does LOCAL LAB [no EAC] run from?

A region is not published by LOCAL LAB [no EAC]. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 104.28.244.230:28015.

Which Rust version is LOCAL LAB [no EAC] running?

LOCAL LAB [no EAC] is running Rust network protocol 2633 and build 164530 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

How often does LOCAL LAB [no EAC] wipe, and on which days?

On record so far are too few of LOCAL LAB [no EAC]'s wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 41 days 12 hours.

Server tags

What do the server tags on LOCAL LAB [no EAC] mean?

The game's server browser reads the tags LOCAL LAB [no EAC] publishes: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs164530 (Build): It runs game build 164530; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does LOCAL LAB [no EAC] appear?

The Rust Server Trends lists that take in LOCAL LAB [no EAC] are: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

How do you connect to LOCAL LAB [no EAC]?

You can connect by pressing F1 in Rust and typing client.connect 104.28.244.230:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp10
Max players The server has 10 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2633
Protocol Game protocol 2633: to join, your game must match this version.
cs164530
Build It runs game build 164530.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.