Rust Server TrendsSeismic network · station log
Recording Stations11,622 Players33,162 Active2,812 Wipes · 3 h73 48 h

Station XX-14041 · no signal

LOCAL LAB [no EAC]

Offline 104.28.244.228:28015 checked 35d ago

Connect
Players now
1/ 10
10% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#14,041
top 64%
Last wipe
41d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-14041 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep27 Sep29 Sep1 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 537 on average
162/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
154/ 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
15/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 281 on average
15/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average
16/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 248 on average
74/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on LOCAL LAB [no EAC]?

A procedural map runs on LOCAL LAB [no EAC], generated by the game.

Which settings and rules apply on LOCAL LAB [no EAC]?

No gather rate appears in the name of LOCAL LAB [no EAC]. The group limit is 8 players, the game's default. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched off.

Population

How many players are recorded on LOCAL LAB [no EAC] right now?

A reading taken now finds LOCAL LAB [no EAC] offline; the most recent activity was 35 days 3 hours ago.

How does LOCAL LAB [no EAC] rank against other Rust servers?

On player hours for the past week, LOCAL LAB [no EAC] sits at #14,041, which puts it inside the top 64% of every ranked server.

Operator and location

How reliably does LOCAL LAB [no EAC] stay online?

LOCAL LAB [no EAC] is down at the moment; the last recorded contact was 35 days 3 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 18 September 2026 is when Rust Server Trends first recorded it.

Which region does LOCAL LAB [no EAC] run from?

A region is not published by LOCAL LAB [no EAC]. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 104.28.244.228:28015 is the address it uses.

Which Rust version is LOCAL LAB [no EAC] running?

On Windows, LOCAL LAB [no EAC] runs Rust network protocol 2633 and build 164530. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

On what timetable does LOCAL LAB [no EAC] run its wipes?

On record so far are too few of LOCAL LAB [no EAC]'s wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 41 days 13 hours is how long the current world has been running.

Lists and tags

What do the server tags on LOCAL LAB [no EAC] mean?

Tags published by LOCAL LAB [no EAC] and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs164530 (Build): Game build: 164530; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does LOCAL LAB [no EAC] appear?

These Rust Server Trends lists include LOCAL LAB [no EAC]: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

What steps get you onto LOCAL LAB [no EAC]?

Enter client.connect 104.28.244.228:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2633
Protocol Your game needs to be on protocol 2633 to join.
cs164530
Build Game build: 164530.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.