Station EU-15420 · no signal
Test Server | Red Lava World
Offline EU 104.28.244.128:29015 checked 7d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,420
- top 69% · #2589 in EU
- Last wipe
- 10d ago
- monthly schedule
- Next wipe
- 7d 15h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 89% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which settings and rules apply on Test Server | Red Lava World?
You will find no gather rate in the name of Test Server | Red Lava World. The group limit is 8 players, the game's default. In softcore mode, A gentler Facepunch mode: part of your loot stays with you. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Live population
What is the current population on Test Server | Red Lava World?
No players are recorded on Test Server | Red Lava World at this moment; it is offline, and the last sighting was 7 days 23 hours ago.
How does Test Server | Red Lava World rank against other Rust servers?
The last seven days of player hours place Test Server | Red Lava World at #15,420, in the top 69% of all ranked servers and #2,589 in Europe.
Server details
How reliably does Test Server | Red Lava World stay online?
As recorded now, Test Server | Red Lava World is not reachable, the last contact having been 7 days 23 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 19 October 2026.
Which region does Test Server | Red Lava World run from?
With its EU tag, Test Server | Red Lava World lists itself in Europe. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 104.28.244.128:29015.
Which Rust version is Test Server | Red Lava World running?
Rust network protocol 2634 and build 167781 on Windows is what Test Server | Red Lava World runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
On what timetable does Test Server | Red Lava World run its wipes?
From the force wipe the next wipe of Test Server | Red Lava World is estimated. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. The present world dates from 10 days 2 hours. Its tags state a monthly wipe schedule.
Lists and tags
What do the server tags on Test Server | Red Lava World mean?
Tags published by Test Server | Red Lava World and read by the game's server browser include gmvanilla (Game mode): Survival in vanilla mode; mp10 (Max players): 10 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^s (Softcore): In Facepunch's softcore mode, part of your inventory survives death; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EU (Europe): The server browser files it under Europe. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Test Server | Red Lava World appear?
These Rust Server Trends lists include Test Server | Red Lava World: EU Rust servers and Modded Rust servers, tracked live. You will find it under these filters on the server list: Region: Europe; Type: Modded; Game mode: Softcore; Server tag: Monthly ^m, Softcore ^s, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Connecting
How do you connect to Test Server | Red Lava World?
You can connect by pressing F1 in Rust and typing client.connect 104.28.244.128:29015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.