Rust Server TrendsSeismic network · station log
Recording Stations11,726 Players49,195 Active3,240 Wipes · 3 h114 48 h

Station XX-15349 · no signal

Privater Rust Testserver

Offline 104.28.241.98:28015 checked 6d ago

Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,349
top 69%
Last wipe
6d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15349 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 560 on average
272/ 375
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
184/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 292 on average
34/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 291 on average
18/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average
43/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 251 on average
56/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Privater Rust Testserver?

The map on Privater Rust Testserver is procedural, produced by the game.

Which settings and rules apply on Privater Rust Testserver?

You will find no gather rate in the name of Privater Rust Testserver. At the game's default, groups can have up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. Anti-cheat is on: VAC, from Valve.

Population

How many players are recorded on Privater Rust Testserver right now?

No players are recorded on Privater Rust Testserver at this moment; it is offline, and the last sighting was 6 days ago. The seven-day average for this server is 0 players.

How does Privater Rust Testserver rank against other Rust servers?

The last seven days of player hours place Privater Rust Testserver at #15,349, in the top 69% of all ranked servers.

Operator and location

How reliably does Privater Rust Testserver stay online?

No contact with Privater Rust Testserver right now, and the last recorded contact was 6 days ago. 0 of 144 hours in the last 6 full days were up time, 0% of the total. 22 October 2026 is when Rust Server Trends first recorded it.

Which region does Privater Rust Testserver run from?

Nothing about a region comes from Privater Rust Testserver. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 104.28.241.98:28015.

Which Rust version is Privater Rust Testserver running?

On Windows, Privater Rust Testserver runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

On what timetable does Privater Rust Testserver run its wipes?

On record so far are too few of Privater Rust Testserver's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 6 days.

Tags

What do the server tags on Privater Rust Testserver mean?

The game's server browser reads the tags Privater Rust Testserver publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Privater Rust Testserver appear?

These Rust Server Trends lists include Privater Rust Testserver: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Join the server

What steps get you onto Privater Rust Testserver?

Enter client.connect 104.28.241.98:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players The server has 10 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.