Rust Server TrendsSeismic network · station log
Recording Stations11,881 Players89,789 Active4,026 Wipes · 3 h157 48 h

Station XX-15465 · no signal

Local PvE

Offline 104.28.24.176:28015 checked 34d ago

Connect
Players now
0/ 4
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,465
top 71%
Last wipe
34d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15465 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 4 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep24 Sep26 Sep27 Sep29 Sep30 Sep

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 504 on average
789/ 825
Rustoria.co - EU Main EU · groups of 16+ · weekly · 345 on average
47/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 340 on average
122/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 314 on average
404/ 500
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 280 on average
260/ 300
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 259 on average
186/ 300
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Local PvE?

A procedural map runs on Local PvE, generated by the game.

Which settings and rules apply on Local PvE?

The name of Local PvE gives no gather rate. The group limit is 8 players, the game's default. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. It is a community server, and the browser lists it under Community. Anti-cheat is off: VAC, from Valve.

Live population

What is the current population on Local PvE?

A reading taken now finds Local PvE offline; the most recent activity was 34 days 3 hours ago.

How does Local PvE rank against other Rust servers?

The last seven days of player hours place Local PvE at #15,465, in the top 71% of all ranked servers.

Operator and location

How reliably does Local PvE stay online?

Local PvE is down at the moment; the last recorded contact was 34 days 3 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 23 September 2026 it was recorded for the first time by Rust Server Trends.

Which region does Local PvE run from?

Nothing about a region comes from Local PvE. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 104.28.24.176:28015.

What build of Rust does Local PvE use?

Rust network protocol 2633 and build 165217 on Linux is what Local PvE runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

How often does Local PvE wipe, and on which days?

On record so far are too few of Local PvE's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 34 days 3 hours.

Lists and tags

What do the server tags on Local PvE mean?

Tags published by Local PvE and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): Slots: 4; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs165217 (Build): It runs game build 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Local PvE appear?

The Rust Server Trends lists that take in Local PvE are: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Join the server

How do you connect to Local PvE?

Enter client.connect 104.28.24.176:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp4,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp4
Max players Slots: 4.
ts8
Group limit This uses the game default of 8 per team.
v2633
Protocol Your game needs to be on protocol 2633 to join.
cs165217
Build It runs game build 165217.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.