Station XX-15373 · no signal
LocalTest
Offline 104.28.232.201:28015 checked 6d ago
- Players now
- 0/ 5
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,373
- top 69%
- Last wipe
- 6d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 5 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 5.1 daysbetween real wipes
- on rhythm
- 33%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 2 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 22 Oct, 12:04 UTC6d ago | M0.0▼falling | 0 | – | – | running | 1 |
| Tue 13 Oct, 12:26 UTC15d ago | M0.0▲rising | 1 | – | 9 days | 0 | |
| Thu 8 Oct, 14:12 UTC20d ago | M0.0■steady | 1 | – | 4.9 days | 1 | |
| Wed 7 Oct, 19:30 UTC21d ago | M0.0■steady | 1 | – | 0.8 days | 1 | |
| Fri 2 Oct, 13:27 UTC26d ago | M0.0■steady | 1 | – | 5.3 days | 1 | |
| Sun 20 Sep, 15:32 UTC38d ago | M0.0■steady | 1 | held half | 11.9 days | 1 | |
| Thu 17 Sep, 07:12 UTC41d ago | M0.0▲rising | 1 | – | 3.3 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on LocalTest?
LocalTest uses a procedural map, which the game generates.
Which settings and rules apply on LocalTest?
The name of LocalTest gives no gather rate. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.
Player counts
How many players are recorded on LocalTest right now?
No players are recorded on LocalTest at this moment; it is offline, and the last sighting was 6 days 5 hours ago. The seven-day average for this server is 0 players.
How does LocalTest rank against other Rust servers?
The last seven days of player hours place LocalTest at #15,373, in the top 69% of all ranked servers.
Server facts
How reliably does LocalTest stay online?
No contact with LocalTest right now, and the last recorded contact was 6 days 5 hours ago. It was up 1% of the time across the last 7 full days: 1 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Where in the world is LocalTest hosted?
No region is published by LocalTest. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 104.28.232.201:28015.
What build of Rust does LocalTest use?
Rust network protocol 2634 and build 167781 on Windows is what LocalTest runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on LocalTest?
The recent wipes averaged a busiest count of 1 players. 2 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
How often does LocalTest wipe, and on which days?
There is no next wipe to predict at LocalTest, since its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 6 days 7 hours.
Server tags
What do the server tags on LocalTest mean?
These are the tags LocalTest publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp5 (Max players): Slots: 5; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does LocalTest appear?
The Rust Server Trends lists that take in LocalTest are: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Join the server
What steps get you onto LocalTest?
Enter client.connect 104.28.232.201:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.