Rust Server TrendsSeismic network · station log
Recording Stations11,623 Players37,934 Active2,921 Wipes · 3 h81 48 h

Station XX-7663 · no signal

Staging Dev Server

Offline 104.28.230.248:28015 checked 1d ago

Connect
Players now
1/ 50
2% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
1
peak 1
Rank
#7,663
top 34%
Last wipe
1d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-7663 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 50 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Tue 18:00 UTC
Peak · 48 h
1most players in any hour
Events picked
1wipe on this record, in red
Channel 1 · calibrated

Players

AveragePeakWipe
00.250.50.75117:0018:00Wiped Tue 27 Oct, 17:06 UTCWIPE

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
4.9 daysbetween real wipes
on rhythm
43%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Thu 22 OctSun 18 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 27 Oct, 17:06 UTC1d ago – – – – running 1
Thu 22 Oct, 05:27 UTC7d ago M0.0rising 1 – 5.5 days 0
Sun 18 Oct, 21:41 UTC10d ago M0.0steady 1 halved by day 1 3.3 days 1
Tue 13 Oct, 19:19 UTC15d ago M0.0rising 1 – 5.1 days 0
Mon 5 Oct, 11:06 UTC23d ago M0.0rising 1 halved by day 1 8.3 days 0
Sat 3 Oct, 20:51 UTC25d ago M0.0rising 1 – 1.6 days 0
Mon 28 Sep, 22:17 UTC30d ago M0.0steady 0 – – 4.9 days 0
Fri 25 Sep, 21:37 UTC33d ago M0.0steady 0 – – 3 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 531 on average
229/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
131/ 225
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
20/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 280 on average
18/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average
20/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 248 on average
68/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which settings and rules apply on Staging Dev Server?

The name of Staging Dev Server gives no gather rate. At the game's default, groups can have up to 8 players. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. Anti-cheat is on: VAC, from Valve.

Population

What is the current population on Staging Dev Server?

Staging Dev Server is not responding at this moment and is offline, last seen 36 hours ago. Across seven days this server recorded an average of 1 players and a peak of 1. The last 48 hours show their highest activity at 18:00 UTC, averaging 1 players.

How does Staging Dev Server rank against other Rust servers?

The last seven days of player hours place Staging Dev Server at #7,663, in the top 34% of all ranked servers.

Operator and location

How reliably does Staging Dev Server stay online?

As recorded now, Staging Dev Server is not reachable, the last contact having been 36 hours ago. 11 of 168 hours in the last 7 full days were up time, 7% of the total. Its earliest appearance in the records of Rust Server Trends dates to 19 September 2026.

Where in the world is Staging Dev Server hosted?

Nothing about a region comes from Staging Dev Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 104.28.230.248:28015 is the address it uses.

What build of Rust does Staging Dev Server use?

On Windows, Staging Dev Server runs Rust network protocol 2635 and build 169353. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on Staging Dev Server?

1 players, on average, was the busiest crowd at its recent wipes. 2 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 1.

How often does Staging Dev Server wipe, and on which days?

No next wipe can be predicted for Staging Dev Server, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 38 hours.

Lists and tags

What do the server tags on Staging Dev Server mean?

These are the tags Staging Dev Server publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): Slots: 50; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs169353 (Build): The game build is 169353; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Staging Dev Server appear?

You will find Staging Dev Server on the following Rust Server Trends lists: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

How to join

How do you connect to Staging Dev Server?

You can connect by pressing F1 in Rust and typing client.connect 104.28.230.248:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs169353,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp50
Max players Slots: 50.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs169353
Build The game build is 169353.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.