Station XX-7663 · no signal
Staging Dev Server
Offline 104.28.230.248:28015 checked 1d ago
- Players now
- 1/ 50
- 2% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 1
- peak 1
- Rank
- #7,663
- top 34%
- Last wipe
- 1d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +0into Tue 18:00 UTC
- Peak · 48 h
- 1most players in any hour
- Events picked
- 1wipe on this record, in red
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 34% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 4.9 daysbetween real wipes
- on rhythm
- 43%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 27 Oct, 17:06 UTC1d ago | – | – | – | – | running | 1 |
| Thu 22 Oct, 05:27 UTC7d ago | M0.0▲rising | 1 | – | 5.5 days | 0 | |
| Sun 18 Oct, 21:41 UTC10d ago | M0.0■steady | 1 | halved by day 1 | 3.3 days | 1 | |
| Tue 13 Oct, 19:19 UTC15d ago | M0.0▲rising | 1 | – | 5.1 days | 0 | |
| Mon 5 Oct, 11:06 UTC23d ago | M0.0▲rising | 1 | halved by day 1 | 8.3 days | 0 | |
| Sat 3 Oct, 20:51 UTC25d ago | M0.0▲rising | 1 | – | 1.6 days | 0 | |
| Mon 28 Sep, 22:17 UTC30d ago | M0.0■steady | 0 | – | – | 4.9 days | 0 |
| Fri 25 Sep, 21:37 UTC33d ago | M0.0■steady | 0 | – | – | 3 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which settings and rules apply on Staging Dev Server?
The name of Staging Dev Server gives no gather rate. At the game's default, groups can have up to 8 players. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. Anti-cheat is on: VAC, from Valve.
Population
What is the current population on Staging Dev Server?
Staging Dev Server is not responding at this moment and is offline, last seen 36 hours ago. Across seven days this server recorded an average of 1 players and a peak of 1. The last 48 hours show their highest activity at 18:00 UTC, averaging 1 players.
How does Staging Dev Server rank against other Rust servers?
The last seven days of player hours place Staging Dev Server at #7,663, in the top 34% of all ranked servers.
Operator and location
How reliably does Staging Dev Server stay online?
As recorded now, Staging Dev Server is not reachable, the last contact having been 36 hours ago. 11 of 168 hours in the last 7 full days were up time, 7% of the total. Its earliest appearance in the records of Rust Server Trends dates to 19 September 2026.
Where in the world is Staging Dev Server hosted?
Nothing about a region comes from Staging Dev Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 104.28.230.248:28015 is the address it uses.
What build of Rust does Staging Dev Server use?
On Windows, Staging Dev Server runs Rust network protocol 2635 and build 169353. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on Staging Dev Server?
1 players, on average, was the busiest crowd at its recent wipes. 2 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 1.
How often does Staging Dev Server wipe, and on which days?
No next wipe can be predicted for Staging Dev Server, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 38 hours.
Lists and tags
What do the server tags on Staging Dev Server mean?
These are the tags Staging Dev Server publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): Slots: 50; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs169353 (Build): The game build is 169353; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Staging Dev Server appear?
You will find Staging Dev Server on the following Rust Server Trends lists: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
How to join
How do you connect to Staging Dev Server?
You can connect by pressing F1 in Rust and typing client.connect 104.28.230.248:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.