Rust Server TrendsSeismic network · station log
Recording Stations11,797 Players86,091 Active3,919 Wipes · 3 h157 48 h

Station XX-14326 · no signal

Parallax Local Test

Offline 104.28.229.15:28015 checked 31d ago

Connect
Players now
1/ 4
25% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#14,326
top 61%
Last wipe
32d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-14326 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 4 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep27 Sep29 Sep30 Sep2 Oct3 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 547 on average
665/ 750
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
481/ 500
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 303 on average
56/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 303 on average
45/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 268 on average
159/ 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 261 on average
221/ 250
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Parallax Local Test?

The map on Parallax Local Test is procedural, produced by the game.

Which settings and rules apply on Parallax Local Test?

You will find no gather rate in the name of Parallax Local Test. At the game's default, groups can have up to 8 players. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. Anti-cheat is off: VAC, from Valve.

Population

How many players are recorded on Parallax Local Test right now?

A reading taken now finds Parallax Local Test offline; the most recent activity was 31 days 23 hours ago.

How does Parallax Local Test rank against other Rust servers?

The last seven days of player hours place Parallax Local Test at #14,326, in the top 61% of all ranked servers.

Server details

How reliably does Parallax Local Test stay online?

As recorded now, Parallax Local Test is not reachable, the last contact having been 31 days 23 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 26 September 2026.

Where in the world is Parallax Local Test hosted?

No region is published by Parallax Local Test. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 104.28.229.15:28015.

What build of Rust does Parallax Local Test use?

On Windows, Parallax Local Test runs Rust network protocol 2633 and build 165217. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

On what timetable does Parallax Local Test run its wipes?

Too few wipes of Parallax Local Test are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 32 days 3 hours is how long the current world has been running.

Lists and tags

What do the server tags on Parallax Local Test mean?

Tags published by Parallax Local Test and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp4 (Max players): 4 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Parallax Local Test appear?

You will find Parallax Local Test on the following Rust Server Trends lists: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Join the server

How do you connect to Parallax Local Test?

To join, enter client.connect 104.28.229.15:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp4,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp4
Max players 4 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2633
Protocol Your game needs to be on protocol 2633 to join.
cs165217
Build The game build is 165217.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.