Station XX-13338 · no signal
REVENANT - 10X PVE RPG - LOCAL TEST
Offline 104.28.217.210:28505 checked 42d ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #13,338
- no region published
- Last wipe
- 42d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 2.1 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 16 Sep, 20:56 UTC42d ago | M0.0▲rising | 1 | – | running | 0 | |
| Mon 14 Sep, 18:08 UTC44d ago | M0.0■steady | 1 | held half | 2.1 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which settings and rules apply on REVENANT - 10X PVE RPG - LOCAL TEST?
Going by its name, REVENANT - 10X PVE RPG - LOCAL TEST runs 10x gather. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Carbon is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on REVENANT - 10X PVE RPG - LOCAL TEST?
REVENANT - 10X PVE RPG - LOCAL TEST is not responding at this moment and is offline, last seen 42 days 8 hours ago.
How does REVENANT - 10X PVE RPG - LOCAL TEST rank against other Rust servers?
Over the last seven days, REVENANT - 10X PVE RPG - LOCAL TEST recorded enough player hours to reach #13,338 worldwide, placing it in the top – of all ranked servers.
Server details
How reliably does REVENANT - 10X PVE RPG - LOCAL TEST stay online?
REVENANT - 10X PVE RPG - LOCAL TEST is down at the moment; the last recorded contact was 42 days 8 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 13 September 2026 is when Rust Server Trends first recorded it.
Which region does REVENANT - 10X PVE RPG - LOCAL TEST run from?
A region is not published by REVENANT - 10X PVE RPG - LOCAL TEST. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 104.28.217.210:28505 is the address it uses.
What build of Rust does REVENANT - 10X PVE RPG - LOCAL TEST use?
On Windows, REVENANT - 10X PVE RPG - LOCAL TEST runs Rust network protocol 2633 and build 162929. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on REVENANT - 10X PVE RPG - LOCAL TEST?
On average, the busiest point of its recent wipes drew 1 players. 1 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 100% of its recent wipes.
On what timetable does REVENANT - 10X PVE RPG - LOCAL TEST run its wipes?
Too few wipes of REVENANT - 10X PVE RPG - LOCAL TEST are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 42 days 8 hours.
Server tags
What do the server tags on REVENANT - 10X PVE RPG - LOCAL TEST mean?
Tags published by REVENANT - 10X PVE RPG - LOCAL TEST and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs162929 (Build): Game build: 162929; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does REVENANT - 10X PVE RPG - LOCAL TEST appear?
The Rust Server Trends lists that take in REVENANT - 10X PVE RPG - LOCAL TEST are: 10x Rust servers and Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 10x.
Connecting
What steps get you onto REVENANT - 10X PVE RPG - LOCAL TEST?
Enter client.connect 104.28.217.210:28505 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.