Station XX-14045 · no signal
PVE
Offline 104.28.214.233:28015 checked 12h ago
- Players now
- 1/ 500
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 1
- peak 1
- Rank
- #14,045
- top 63%
- Last wipe
- 7d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 500 slots
- Motion · 24 h
- M –not enough readings
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 2.6 daysbetween real wipes
- on rhythm
- 33%of its recent wipes
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 21 Oct, 04:01 UTC7d ago | – | – | – | – | running | 1 |
| Fri 2 Oct, 14:52 UTC26d ago | M0.0■steady | 1 | – | 18.5 days | 1 | |
| Thu 1 Oct, 04:30 UTC27d ago | M0.0■steady | 1 | – | 1.4 days | 1 | |
| Mon 28 Sep, 14:59 UTC30d ago | M0.0▲rising | 1 | – | – | 2.6 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on PVE?
A procedural map runs on PVE, generated by the game.
Which settings and rules apply on PVE?
You will find no gather rate in the name of PVE. At the game's default, groups can have up to 8 players. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. The server has VAC on, Valve's anti-cheat.
Population
How many players are recorded on PVE right now?
PVE is not responding at this moment and is offline, last seen 12 hours ago. The seven-day average is 1 players, with a peak of 1. The last 48 hours show their highest activity at 15:00 UTC, averaging 1 players.
How does PVE rank against other Rust servers?
The last seven days of player hours place PVE at #14,045, in the top 63% of all ranked servers.
Operator and location
How reliably does PVE stay online?
PVE is down at the moment; the last recorded contact was 12 hours ago. 1 of 168 hours in the last 7 full days were up time, 1% of the total. 13 September 2026 is when Rust Server Trends first recorded it.
Where in the world is PVE hosted?
A region is not published by PVE. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 104.28.214.233:28015.
Which Rust version is PVE running?
PVE is running Rust network protocol 2635 and build 168909 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on PVE?
On average, the busiest point of its recent wipes drew 1 players.
On what timetable does PVE run its wipes?
No next wipe can be predicted for PVE, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 7 days 23 hours is how long the current world has been running.
Server tags
What do the server tags on PVE mean?
Tags published by PVE and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): 500 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does PVE appear?
The Rust Server Trends lists that take in PVE are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connecting
How do you connect to PVE?
You can connect by pressing F1 in Rust and typing client.connect 104.28.214.233:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.