Station XX-10972 · no signal
PVE
Offline 104.28.214.232:28015 checked 4d ago
- Players now
- 1/ 500
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 1
- peak 1
- Rank
- #10,972
- top 49%
- Last wipe
- 7d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 500 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 49% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 10.7 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 21 Oct, 04:01 UTC7d ago | – | – | – | – | running | 0 |
| Thu 8 Oct, 18:02 UTC20d ago | M0.0▼falling | 0 | – | – | 12.4 days | 1 |
| Tue 29 Sep, 17:34 UTC29d ago | M0.0■steady | 1 | – | – | 9 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on PVE?
The map on PVE is procedural, produced by the game.
Which settings and rules apply on PVE?
You will find no gather rate in the name of PVE. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. It is a community server, and the browser lists it under Community. The server has VAC on, Valve's anti-cheat.
Player counts
What is the current population on PVE?
No players are recorded on PVE at this moment; it is offline, and the last sighting was 4 days 4 hours ago. Averaged across the last seven days the population was 1 players, reaching a peak of 1.
How does PVE rank against other Rust servers?
The last seven days of player hours place PVE at #10,972, in the top 49% of all ranked servers.
Operator and location
How reliably does PVE stay online?
As recorded now, PVE is not reachable, the last contact having been 4 days 4 hours ago. It was up 2% of the time across the last 7 full days: 3 of 168 hours. 14 September 2026 is when Rust Server Trends first recorded it.
Where in the world is PVE hosted?
A region is not published by PVE. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 104.28.214.232:28015.
What build of Rust does PVE use?
PVE is running Rust network protocol 2635 and build 168909 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on PVE?
The recent wipes averaged a busiest count of 0 players.
How often does PVE wipe, and on which days?
There is no next wipe to predict at PVE, since its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 7 days 19 hours.
Lists and tags
What do the server tags on PVE mean?
Tags published by PVE and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp500 (Max players): 500 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does PVE appear?
These Rust Server Trends lists include PVE: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Join the server
What steps get you onto PVE?
You can connect by pressing F1 in Rust and typing client.connect 104.28.214.232:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.