Station XX-15666 · no signal
LOCAL LAB [no EAC]
Offline 104.28.212.232:28015 checked 33d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,666
- top 71%
- Last wipe
- 40d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on LOCAL LAB [no EAC]?
LOCAL LAB [no EAC] uses a procedural map, which the game generates.
Which settings and rules apply on LOCAL LAB [no EAC]?
The name of LOCAL LAB [no EAC] gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. Anti-cheat is off: VAC, from Valve.
Live population
How many players are recorded on LOCAL LAB [no EAC] right now?
A reading taken now finds LOCAL LAB [no EAC] offline; the most recent activity was 33 days 17 hours ago.
How does LOCAL LAB [no EAC] rank against other Rust servers?
The last seven days of player hours place LOCAL LAB [no EAC] at #15,666, in the top 71% of all ranked servers.
Server facts
How reliably does LOCAL LAB [no EAC] stay online?
No contact with LOCAL LAB [no EAC] right now, and the last recorded contact was 33 days 17 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 24 September 2026.
Where in the world is LOCAL LAB [no EAC] hosted?
Nothing about a region comes from LOCAL LAB [no EAC]. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 104.28.212.232:28015 is the address it uses.
Which Rust version is LOCAL LAB [no EAC] running?
LOCAL LAB [no EAC] is running Rust network protocol 2633 and build 164530 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
How often does LOCAL LAB [no EAC] wipe, and on which days?
The rhythm of LOCAL LAB [no EAC] cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 40 days 12 hours is how long the current world has been running.
Tags
What do the server tags on LOCAL LAB [no EAC] mean?
Tags published by LOCAL LAB [no EAC] and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs164530 (Build): It runs game build 164530; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does LOCAL LAB [no EAC] appear?
The Rust Server Trends lists that take in LOCAL LAB [no EAC] are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Connecting
What steps get you onto LOCAL LAB [no EAC]?
You can connect by pressing F1 in Rust and typing client.connect 104.28.212.232:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.