Station XX-13708 · no signal
TroubleChute
Offline 104.28.200.40:28015 checked 3d ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak 1
- Rank
- #13,708
- top 62%
- Last wipe
- 23d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 4 Oct, 11:55 UTC23d ago | M0.0▲rising | 1 | – | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on TroubleChute?
A procedural map runs on TroubleChute, generated by the game.
Which settings and rules apply on TroubleChute?
The name of TroubleChute gives no gather rate. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched off.
Player counts
How many players are recorded on TroubleChute right now?
A reading taken now finds TroubleChute offline; the most recent activity was 3 days 20 hours ago. The seven-day average is 0 players, with a peak of 1.
How does TroubleChute rank against other Rust servers?
On player hours for the past week, TroubleChute sits at #13,708, which puts it inside the top 62% of every ranked server.
Server details
How reliably does TroubleChute stay online?
No contact with TroubleChute right now, and the last recorded contact was 3 days 20 hours ago. Of the 168 hours in the last 7 full days, it was up for 3, or 2% of the time. On 20 September 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is TroubleChute hosted?
Nothing about a region comes from TroubleChute. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 104.28.200.40:28015.
Which Rust version is TroubleChute running?
Rust network protocol 2635 and build 168909 on Windows is what TroubleChute runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on TroubleChute?
1 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 1 hours after the wipe.
How often does TroubleChute wipe, and on which days?
The rhythm of TroubleChute cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 23 days 7 hours.
Tags
What do the server tags on TroubleChute mean?
The game's server browser reads the tags TroubleChute publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does TroubleChute appear?
These Rust Server Trends lists include TroubleChute: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How to join
What steps get you onto TroubleChute?
You can connect by pressing F1 in Rust and typing client.connect 104.28.200.40:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.