Rust Server TrendsSeismic network · station log
Recording Stations11,900 Players91,150 Active4,048 Wipes · 3 h165 48 h

Station XX-13708 · no signal

TroubleChute

Offline 104.28.200.40:28015 checked 3d ago

Connect
Players now
1/ 10
10% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak 1
Rank
#13,708
top 62%
Last wipe
23d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-13708 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep4 Oct9 Oct23 Oct27 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 4 Oct, 11:55 UTC23d ago M0.0rising 1 – – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 504 on average
777/ 825
Rustoria.co - EU Main EU · groups of 16+ · weekly · 345 on average
46/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 340 on average
128/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 314 on average
433/ 500
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 280 on average
259/ 300
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 259 on average
193/ 300
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on TroubleChute?

A procedural map runs on TroubleChute, generated by the game.

Which settings and rules apply on TroubleChute?

The name of TroubleChute gives no gather rate. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched off.

Player counts

How many players are recorded on TroubleChute right now?

A reading taken now finds TroubleChute offline; the most recent activity was 3 days 20 hours ago. The seven-day average is 0 players, with a peak of 1.

How does TroubleChute rank against other Rust servers?

On player hours for the past week, TroubleChute sits at #13,708, which puts it inside the top 62% of every ranked server.

Server details

How reliably does TroubleChute stay online?

No contact with TroubleChute right now, and the last recorded contact was 3 days 20 hours ago. Of the 168 hours in the last 7 full days, it was up for 3, or 2% of the time. On 20 September 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is TroubleChute hosted?

Nothing about a region comes from TroubleChute. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 104.28.200.40:28015.

Which Rust version is TroubleChute running?

Rust network protocol 2635 and build 168909 on Windows is what TroubleChute runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on TroubleChute?

1 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 1 hours after the wipe.

How often does TroubleChute wipe, and on which days?

The rhythm of TroubleChute cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 23 days 7 hours.

Tags

What do the server tags on TroubleChute mean?

The game's server browser reads the tags TroubleChute publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does TroubleChute appear?

These Rust Server Trends lists include TroubleChute: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

What steps get you onto TroubleChute?

You can connect by pressing F1 in Rust and typing client.connect 104.28.200.40:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players The server has 10 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.