Rust Server TrendsSeismic network · station log
Recording Stations11,897 Players90,661 Active4,035 Wipes · 3 h162 48 h

Station XX-8895 · no signal

Staging Dev Server

Offline 104.28.198.248:28015 checked 3h ago

Connect
Players now
1/ 50
2% full
Motion · 24 h
M0.0rising
+1 players on the day
7-day average
1
peak 1
Rank
#8,895
top 40%
Last wipe
4h ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-8895 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 50 slots
Motion · 24 h
M0.0rising+1 players
Sharpest hour
+1into Tue 16:00 UTC
Peak · 48 h
1most players in any hour
Events picked
1wipe on this record, in red
Channel 1 · calibrated

Players

AveragePeakWipe
00.250.50.75115:0016:00Wiped Tue 27 Oct, 15:43 UTCWIPE

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct10 Oct20 Oct27 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.1 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 23 OctThu 22 OctMon 19 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 27 Oct, 15:35 UTC4h ago – – – – running 0
Fri 23 Oct, 19:36 UTC4d ago M0.0falling 0 – – – 1
Thu 22 Oct, 05:27 UTC5d ago M0.0steady 1 – 1.6 days 1
Mon 19 Oct, 17:22 UTC8d ago M0.0steady 1 held half 2.5 days 1
Sun 18 Oct, 18:16 UTC9d ago M0.0steady 1 – 1 days 1
Mon 5 Oct, 19:17 UTC22d ago M0.0rising 1 – held half 13 days 0
Mon 5 Oct, 11:22 UTC22d ago M0.0steady 0 – – 0.3 days 0
Sat 3 Oct, 20:51 UTC23d ago M0.0rising 1 – 1.6 days 0
Mon 28 Sep, 22:17 UTC28d ago M0.0steady 0 – 4.9 days 0
Sun 20 Sep, 16:04 UTC37d ago M0.0steady 1 – 8.3 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 504 on average
781/ 825
Rustoria.co - EU Main EU · groups of 16+ · weekly · 345 on average
43/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 340 on average
124/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 314 on average
407/ 500
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 280 on average
260/ 300
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 259 on average
193/ 300
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Staging Dev Server?

The map on Staging Dev Server is procedural, produced by the game.

Which settings and rules apply on Staging Dev Server?

No gather rate appears in the name of Staging Dev Server. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.

Live population

How many players are recorded on Staging Dev Server right now?

Staging Dev Server is not responding at this moment and is offline, last seen 3 hours ago. The seven-day average is 1 players, with a peak of 1. The last 48 hours show their highest activity at 16:00 UTC, averaging 1 players.

How does Staging Dev Server rank against other Rust servers?

The last seven days of player hours place Staging Dev Server at #8,895, in the top 40% of all ranked servers.

Server details

How reliably does Staging Dev Server stay online?

As recorded now, Staging Dev Server is not reachable, the last contact having been 3 hours ago. It was up 7% of the time across the last 7 full days: 12 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 17 September 2026.

Which region does Staging Dev Server run from?

A region is not published by Staging Dev Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 104.28.198.248:28015 is the address it uses.

Which Rust version is Staging Dev Server running?

Staging Dev Server is running Rust network protocol 2635 and build 169353 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on Staging Dev Server?

On average, the busiest point of its recent wipes drew 1 players. The peak on the most recent wipe came 0 hours after the wipe. Until the next wipe the crowd remained above half that peak in 100% of its recent wipes.

How often does Staging Dev Server wipe, and on which days?

There is no next wipe to predict at Staging Dev Server, since its wipes fall at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 4 hours.

Server tags

What do the server tags on Staging Dev Server mean?

These are the tags Staging Dev Server publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs169353 (Build): Game build: 169353; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Staging Dev Server appear?

The Rust Server Trends lists that take in Staging Dev Server are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

How to join

How do you connect to Staging Dev Server?

To join, enter client.connect 104.28.198.248:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs169353,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players The server has 50 slots.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs169353
Build Game build: 169353.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.