Station XX-10121 · no signal
Staging Dev Server
Offline 104.28.198.246:28015 checked 23h ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #10,121
- top 45%
- Last wipe
- 1d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +1into Tue 09:00 UTC
- Peak · 48 h
- 1most players in any hour
- Events picked
- 1wipe on this record, in red
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 45% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 4 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 50%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 27 Oct, 17:06 UTC1d ago | – | – | – | – | running | 0 |
| Tue 27 Oct, 08:11 UTC1d ago | – | – | – | – | – | 1 |
| Thu 22 Oct, 05:27 UTC7d ago | – | – | – | – | 5.1 days | 0 |
| Fri 16 Oct, 15:30 UTC12d ago | M0.0■steady | 1 | halved by day 1 | 5.6 days | 1 | |
| Tue 13 Oct, 18:57 UTC15d ago | M0.0▲rising | 1 | – | 2.9 days | 0 | |
| Sat 10 Oct, 15:43 UTC18d ago | M0.3▲rising | 2 | held half | 3.1 days | 0 | |
| Mon 5 Oct, 19:17 UTC23d ago | M0.0■steady | 1 | – | – | 4.9 days | 1 |
| Wed 30 Sep, 06:26 UTC29d ago | M0.0■steady | 1 | held half | 5.5 days | 1 | |
| Tue 29 Sep, 16:25 UTC29d ago | M0.0▲rising | 1 | – | 0.6 days | 0 | |
| Sat 26 Sep, 13:59 UTC32d ago | M0.0■steady | 0 | – | – | 3.1 days | 0 |
| Sun 20 Sep, 06:18 UTC39d ago | M0.0▲rising | 1 | – | 6.3 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which settings and rules apply on Staging Dev Server?
The name of Staging Dev Server gives no gather rate. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. It is a community server, and the browser lists it under Community. The server has VAC on, Valve's anti-cheat.
Live population
What is the current population on Staging Dev Server?
A reading taken now finds Staging Dev Server offline; the most recent activity was 23 hours ago. Averaged across the last seven days the population was 0 players, reaching a peak of 1. The busiest point in the last 48 hours came at 09:00 UTC, averaging 1 players.
How does Staging Dev Server rank against other Rust servers?
Over the last seven days, Staging Dev Server recorded enough player hours to reach #10,121 worldwide, placing it in the top 45% of all ranked servers.
Server facts
How reliably does Staging Dev Server stay online?
No contact with Staging Dev Server right now, and the last recorded contact was 23 hours ago. It was up 6% of the time across the last 7 full days: 10 of 168 hours. 17 September 2026 is when Rust Server Trends first recorded it.
Which region does Staging Dev Server run from?
No region is published by Staging Dev Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 104.28.198.246:28015 is the address it uses.
Which Rust version is Staging Dev Server running?
On Windows, Staging Dev Server runs Rust network protocol 2635 and build 169483. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on Staging Dev Server?
1 players, on average, was the busiest crowd at its recent wipes. Until the next wipe the crowd remained above half that peak in 50% of its recent wipes. It fell under half by day 1 in the wipes where it didn't hold.
On what timetable does Staging Dev Server run its wipes?
No next wipe can be predicted for Staging Dev Server, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 38 hours is how long the current world has been running.
Tags
What do the server tags on Staging Dev Server mean?
Tags published by Staging Dev Server and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp50 (Max players): Slots: 50; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs169483 (Build): Game build: 169483; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Staging Dev Server appear?
You will find Staging Dev Server on the following Rust Server Trends lists: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
How to join
How do you connect to Staging Dev Server?
To join, enter client.connect 104.28.198.246:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.