Rust Server TrendsSeismic network · station log
Recording Stations11,618 Players39,799 Active2,961 Wipes · 3 h88 48 h

Station XX-10121 · no signal

Staging Dev Server

Offline 104.28.198.246:28015 checked 23h ago

Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#10,121
top 45%
Last wipe
1d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-10121 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+1into Tue 09:00 UTC
Peak · 48 h
1most players in any hour
Events picked
1wipe on this record, in red
Channel 1 · calibrated

Players

AveragePeakWipe
00.250.50.75108:0009:0010:0006:0007:0008:00Wiped Tue 27 Oct, 08:11 UTCWIPE

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
4 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
50%else halves by day 1

The first 48 hours of its last wipes

Thu 22 OctFri 16 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 27 Oct, 17:06 UTC1d ago – – – – running 0
Tue 27 Oct, 08:11 UTC1d ago – – – – – 1
Thu 22 Oct, 05:27 UTC7d ago – – – – 5.1 days 0
Fri 16 Oct, 15:30 UTC12d ago M0.0steady 1 halved by day 1 5.6 days 1
Tue 13 Oct, 18:57 UTC15d ago M0.0rising 1 – 2.9 days 0
Sat 10 Oct, 15:43 UTC18d ago M0.3rising 2 held half 3.1 days 0
Mon 5 Oct, 19:17 UTC23d ago M0.0steady 1 – – 4.9 days 1
Wed 30 Sep, 06:26 UTC29d ago M0.0steady 1 held half 5.5 days 1
Tue 29 Sep, 16:25 UTC29d ago M0.0rising 1 – 0.6 days 0
Sat 26 Sep, 13:59 UTC32d ago M0.0steady 0 – – 3.1 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 531 on average
258/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
191/ 225
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
21/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 280 on average
22/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average
22/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 248 on average
91/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which settings and rules apply on Staging Dev Server?

The name of Staging Dev Server gives no gather rate. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. It is a community server, and the browser lists it under Community. The server has VAC on, Valve's anti-cheat.

Live population

What is the current population on Staging Dev Server?

A reading taken now finds Staging Dev Server offline; the most recent activity was 23 hours ago. Averaged across the last seven days the population was 0 players, reaching a peak of 1. The busiest point in the last 48 hours came at 09:00 UTC, averaging 1 players.

How does Staging Dev Server rank against other Rust servers?

Over the last seven days, Staging Dev Server recorded enough player hours to reach #10,121 worldwide, placing it in the top 45% of all ranked servers.

Server facts

How reliably does Staging Dev Server stay online?

No contact with Staging Dev Server right now, and the last recorded contact was 23 hours ago. It was up 6% of the time across the last 7 full days: 10 of 168 hours. 17 September 2026 is when Rust Server Trends first recorded it.

Which region does Staging Dev Server run from?

No region is published by Staging Dev Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 104.28.198.246:28015 is the address it uses.

Which Rust version is Staging Dev Server running?

On Windows, Staging Dev Server runs Rust network protocol 2635 and build 169483. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on Staging Dev Server?

1 players, on average, was the busiest crowd at its recent wipes. Until the next wipe the crowd remained above half that peak in 50% of its recent wipes. It fell under half by day 1 in the wipes where it didn't hold.

On what timetable does Staging Dev Server run its wipes?

No next wipe can be predicted for Staging Dev Server, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 38 hours is how long the current world has been running.

Tags

What do the server tags on Staging Dev Server mean?

Tags published by Staging Dev Server and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp50 (Max players): Slots: 50; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs169483 (Build): Game build: 169483; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Staging Dev Server appear?

You will find Staging Dev Server on the following Rust Server Trends lists: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

How to join

How do you connect to Staging Dev Server?

To join, enter client.connect 104.28.198.246:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs169483,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp50
Max players Slots: 50.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs169483
Build Game build: 169483.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.