Rust Server TrendsSeismic network · station log
Recording Stations11,878 Players98,796 Active3,935 Wipes · 3 h404 48 h

Station XX-15012 · no signal

WILDLANDS HAVEN | CASUAL PvE | 2X | NO RAID

Offline 104.249.63.253:28310 checked 25d ago

2x moddedoxide
Connect
Players now
1/ 50
2% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,012
top 66%
Last wipe
27d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15012 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct4 Oct6 Oct7 Oct9 Oct11 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 2 Oct, 02:35 UTC27d ago M0.0rising 1 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - EU 2X Monthly | Vanilla+ | No BP Wipes EU · groups of 16+ · 2x · monthly · 841 on average
798/ 900
Vital Rust - EU Monthly | 2x | Vanilla+ | No BP Wipes EU · groups of 16+ · 2x · monthly · 617 on average
565/ 525
Atlas - US 2X Monthly | Vanilla+ | No BP Wipes NA · groups of 16+ · 2x · monthly · 377 on average
149/ 200
EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob Fr EU · groups of 50+ · 2x · monthly · 350 on average
785/ 750
Magic Rust #18 — Vanilla 2x | Baйп 28.10 EU · groups of 150+ · 2x · weekly · 333 on average
900/ 960
MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10 EU · groups of 300+ · 2x · weekly · 317 on average
160/ 1000
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on WILDLANDS HAVEN | CASUAL PvE | 2X | NO RAID?

Generated by the game, the map on WILDLANDS HAVEN | CASUAL PvE | 2X | NO RAID is procedural, size 6,000 with seed 342164080. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on WILDLANDS HAVEN | CASUAL PvE | 2X | NO RAID?

Its name points to a gather rate of 2x on WILDLANDS HAVEN | CASUAL PvE | 2X | NO RAID. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Live population

What is the current population on WILDLANDS HAVEN | CASUAL PvE | 2X | NO RAID?

No players are recorded on WILDLANDS HAVEN | CASUAL PvE | 2X | NO RAID at this moment; it is offline, and the last sighting was 25 days ago.

How does WILDLANDS HAVEN | CASUAL PvE | 2X | NO RAID rank against other Rust servers?

On player hours for the past week, WILDLANDS HAVEN | CASUAL PvE | 2X | NO RAID sits at #15,012, which puts it inside the top 66% of every ranked server.

Server facts

How reliably does WILDLANDS HAVEN | CASUAL PvE | 2X | NO RAID stay online?

As recorded now, WILDLANDS HAVEN | CASUAL PvE | 2X | NO RAID is not reachable, the last contact having been 25 days ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 2 October 2026 is when Rust Server Trends first recorded it.

Where in the world is WILDLANDS HAVEN | CASUAL PvE | 2X | NO RAID hosted?

Nothing about a region comes from WILDLANDS HAVEN | CASUAL PvE | 2X | NO RAID. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 104.249.63.253:28310.

What build of Rust does WILDLANDS HAVEN | CASUAL PvE | 2X | NO RAID use?

Rust network protocol 2634 and build 166494 on Windows is what WILDLANDS HAVEN | CASUAL PvE | 2X | NO RAID runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on WILDLANDS HAVEN | CASUAL PvE | 2X | NO RAID?

On average, the busiest point of its recent wipes drew 1 players. The peak on the most recent wipe came 0 hours after the wipe.

On what timetable does WILDLANDS HAVEN | CASUAL PvE | 2X | NO RAID run its wipes?

On record so far are too few of WILDLANDS HAVEN | CASUAL PvE | 2X | NO RAID's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 27 days 14 hours.

Tags

What do the server tags on WILDLANDS HAVEN | CASUAL PvE | 2X | NO RAID mean?

Tags published by WILDLANDS HAVEN | CASUAL PvE | 2X | NO RAID and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does WILDLANDS HAVEN | CASUAL PvE | 2X | NO RAID appear?

These Rust Server Trends lists include WILDLANDS HAVEN | CASUAL PvE | 2X | NO RAID: 2x Rust servers, listed live and Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

How to join

How do you connect to WILDLANDS HAVEN | CASUAL PvE | 2X | NO RAID?

To join, enter client.connect 104.249.63.253:28310 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp50
Max players Slots: 50.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs166494
Build The game build is 166494.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.