Station UK-15922 · no signal
NoName | Vanilla ++
Offline 104.234.251.164:28035 checked 27d ago
- Players now
- 0/ 30
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,922
- top 69%
- Last wipe
- 328d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 30 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, and #200 of the solo servers (top 89%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on NoName | Vanilla ++?
NoName | Vanilla ++ runs a procedural map of size 3,500 with seed 648252, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on NoName | Vanilla ++?
No gather rate appears in the name of NoName | Vanilla ++. No teams: solo play only. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on NoName | Vanilla ++?
A reading taken now finds NoName | Vanilla ++ offline; the most recent activity was 27 days 19 hours ago.
How does NoName | Vanilla ++ rank against other Rust servers?
Over the last seven days, NoName | Vanilla ++ recorded enough player hours to reach #15,922 worldwide, placing it in the top 69% of all ranked servers. The ranking for solo puts it at #200.
Server details
How reliably does NoName | Vanilla ++ stay online?
No contact with NoName | Vanilla ++ right now, and the last recorded contact was 27 days 19 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Which region does NoName | Vanilla ++ run from?
No region is published by NoName | Vanilla ++, whose region code is uk1. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 104.234.251.164:28035 is the address it uses.
Which Rust version is NoName | Vanilla ++ running?
On Windows, NoName | Vanilla ++ runs Rust network protocol 2615 and build 139482. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
How often does NoName | Vanilla ++ wipe, and on which days?
The rhythm of NoName | Vanilla ++ cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 328 days 4 hours is how long the current world has been running.
Server tags
What do the server tags on NoName | Vanilla ++ mean?
Tags published by NoName | Vanilla ++ and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp30 (Max players): The server has 30 slots; ts1 (Group limit): Each team can hold up to 1; v2615 (Protocol): Game protocol 2615: to join, your game must match this version; cs139482 (Build): It runs game build 139482; ptrak (Networking): The network layer is RakNet, the game's standard; $ruk1 (Region code): The region code for this server is uk1; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does NoName | Vanilla ++ appear?
The Rust Server Trends lists that take in NoName | Vanilla ++ are: Modded Rust servers, tracked live and Solo Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Solo.
How to join
How do you connect to NoName | Vanilla ++?
To join, enter client.connect 104.234.251.164:28035 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.