Station XX-8451 · recording
Pyro Test Server
Online 104.234.251.154:28035 checked 14m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #8,451
- top 38%
- Last wipe
- 6d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers, and #449 of the quad servers (top 54%). Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 4.8 daysbetween real wipes
- on rhythm
- 50%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 75%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 23 Oct, 18:17 UTC6d ago | M0.0▲rising | 1 | – | running | 0 | |
| Sun 18 Oct, 19:16 UTC10d ago | M0.0▲rising | 1 | halved by day 1 | 5 days | 0 | |
| Sun 11 Oct, 21:22 UTC17d ago | M0.0▲rising | 1 | held half | 6.9 days | 0 | |
| Wed 7 Oct, 06:17 UTC22d ago | M0.0▲rising | 1 | held half | 4.6 days | 0 | |
| Tue 6 Oct, 20:17 UTC22d ago | M0.0▲rising | 1 | – | 0.4 days | 0 | |
| Fri 2 Oct, 18:00 UTC27d ago | M0.0▲rising | 1 | held half | 4.1 days | 0 | |
| Thu 24 Sep, 17:28 UTC35d ago | M0.0▲rising | 1 | halved by day 2 | 8 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Pyro Test Server?
Pyro Test Server runs a procedural map of size 3,500 with seed 250694, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Pyro Test Server?
You will find no gather rate in the name of Pyro Test Server. 4 players is the most a group can hold (quad). It plays in roleplay mode, roleplay rules with towns and jobs. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on Pyro Test Server?
At this moment, Pyro Test Server records 0 players across 50 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 1.
How does Pyro Test Server rank against other Rust servers?
Over the last seven days, Pyro Test Server recorded enough player hours to reach #8,451 worldwide, placing it in the top 38% of all ranked servers. The ranking for quad puts it at #449.
Server details
How reliably does Pyro Test Server stay online?
Right now, you can reach Pyro Test Server. The uptime it reports puts its last restart about 11 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Does Pyro Test Server hold a steady tick rate?
Its average server fps over the last 48 hours was 69, and it never dropped below 40. At its highest, it carried 82,282 entities: buildings, deployables and the world's other contents. It reached a ceiling of 3,979 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does Pyro Test Server run from?
No region is published by Pyro Test Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 104.234.251.154:28035.
Which Rust version is Pyro Test Server running?
On Windows, Pyro Test Server runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on Pyro Test Server?
The recent wipes averaged a busiest count of 1 players. 0 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 75% of its recent wipes. It fell under half by day 1 in the wipes where it didn't hold.
On what timetable does Pyro Test Server run its wipes?
No next wipe can be predicted for Pyro Test Server, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 6 days.
Server tags
What do the server tags on Pyro Test Server mean?
These are the tags Pyro Test Server publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): Slots: 50; ts4 (Group limit): Teams are capped at 4 players; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^r (Roleplay): A server for roleplay; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Pyro Test Server appear?
The Rust Server Trends lists that take in Pyro Test Server are: Modded Rust servers, tracked live and Rust roleplay server trends. These filters bring it up on the server list: Type: Modded; Server tag: Roleplay ^r, Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last week.
How to join
How do you connect to Pyro Test Server?
You can connect by pressing F1 in Rust and typing client.connect 104.234.251.154:28035 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. https://discord.com/invite/sCQCaHTNdX is where its website lives.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.