Rust Server TrendsSeismic network · station log
Recording Stations11,899 Players103,131 Active3,962 Wipes · 3 h371 48 h

Station XX-8451 · recording

Pyro Test Server

Online 104.234.251.154:28035 checked 14m ago

quad moddedoxide
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#8,451
top 38%
Last wipe
6d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-8451 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

025507510019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 38% of all ranked servers, and #449 of the quad servers (top 54%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
4.8 daysbetween real wipes
on rhythm
50%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
75%else halves by day 1

The first 48 hours of its last wipes

Fri 23 OctSun 18 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 23 Oct, 18:17 UTC6d ago M0.0rising 1 – running 0
Sun 18 Oct, 19:16 UTC10d ago M0.0rising 1 halved by day 1 5 days 0
Sun 11 Oct, 21:22 UTC17d ago M0.0rising 1 held half 6.9 days 0
Wed 7 Oct, 06:17 UTC22d ago M0.0rising 1 held half 4.6 days 0
Tue 6 Oct, 20:17 UTC22d ago M0.0rising 1 – 0.4 days 0
Fri 2 Oct, 18:00 UTC27d ago M0.0rising 1 held half 4.1 days 0
Thu 24 Sep, 17:28 UTC35d ago M0.0rising 1 halved by day 2 8 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co -Us Mondays NA · quad · 6 on average
0/ 300
[RU] Кубань PVP [Solo/Duo/Trio/Quad] EU · quad · 6 on average
6/ 60
#MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 23.10 EU · quad · biweekly · 6 on average
7/ 80
Geležinis Miškas quad · 6 on average
9/ 99
LusoTuga Prime | EU | Vanilla | Biweekly EU · quad · biweekly · 3 on average
1/ 100
0/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Pyro Test Server?

Pyro Test Server runs a procedural map of size 3,500 with seed 250694, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on Pyro Test Server?

You will find no gather rate in the name of Pyro Test Server. 4 players is the most a group can hold (quad). It plays in roleplay mode, roleplay rules with towns and jobs. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Live population

What is the current population on Pyro Test Server?

At this moment, Pyro Test Server records 0 players across 50 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 1.

How does Pyro Test Server rank against other Rust servers?

Over the last seven days, Pyro Test Server recorded enough player hours to reach #8,451 worldwide, placing it in the top 38% of all ranked servers. The ranking for quad puts it at #449.

Server details

How reliably does Pyro Test Server stay online?

Right now, you can reach Pyro Test Server. The uptime it reports puts its last restart about 11 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Does Pyro Test Server hold a steady tick rate?

Its average server fps over the last 48 hours was 69, and it never dropped below 40. At its highest, it carried 82,282 entities: buildings, deployables and the world's other contents. It reached a ceiling of 3,979 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does Pyro Test Server run from?

No region is published by Pyro Test Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 104.234.251.154:28035.

Which Rust version is Pyro Test Server running?

On Windows, Pyro Test Server runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on Pyro Test Server?

The recent wipes averaged a busiest count of 1 players. 0 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 75% of its recent wipes. It fell under half by day 1 in the wipes where it didn't hold.

On what timetable does Pyro Test Server run its wipes?

No next wipe can be predicted for Pyro Test Server, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 6 days.

Server tags

What do the server tags on Pyro Test Server mean?

These are the tags Pyro Test Server publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): Slots: 50; ts4 (Group limit): Teams are capped at 4 players; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^r (Roleplay): A server for roleplay; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Pyro Test Server appear?

The Rust Server Trends lists that take in Pyro Test Server are: Modded Rust servers, tracked live and Rust roleplay server trends. These filters bring it up on the server list: Type: Modded; Server tag: Roleplay ^r, Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last week.

How to join

How do you connect to Pyro Test Server?

You can connect by pressing F1 in Rust and typing client.connect 104.234.251.154:28035 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. https://discord.com/invite/sCQCaHTNdX is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^r,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp50
Max players Slots: 50.
ts4
Group limit Teams are capped at 4 players.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Gameplay

^r
Roleplay A server for roleplay.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.