Station XX-5095 · recording
(10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit
Online 104.192.227.19:28025 checked 7m ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 3
- Rank
- #5,095
- top 23%
- Last wipe
- 27d ago
- monthly schedule
- Next wipe
- 7d 16h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +2into Wed 19:00 UTC
- Peak · 48 h
- 2most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 23% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence
- wipe-day peak
- 2players, last three wipes
Coming wipes
- 7d 16hThu 5 Nov, 19:00 UTCFW
- 35d 16hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 17:40 UTC FW27d ago | M0.3▲rising | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit?
Generated by the game, the map on (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit is procedural, size 4,750 with seed 1337. From this page you can look at it on RustMaps, since the same size and seed give the same map. You will find the map named Custom Map.
Which settings and rules apply on (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit?
Going by its name, (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit runs 5x gather. 12 players is the most a group can hold. In survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit right now?
0 of the 100 slots on (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit are filled right now. Averaged across the last seven days the population was 0 players, reaching a peak of 3. Averaged over the last 48 hours, the busiest hour was 19:00 UTC at 2 players.
How does (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit rank against other Rust servers?
The last seven days of player hours place (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit at #5,095, in the top 23% of all ranked servers.
Server facts
How reliably does (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit stay online?
As recorded now, (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit is running. Going by the uptime figure it reports, it restarted about 5 days 11 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. 13 September 2026 is when Rust Server Trends first recorded it.
How well does (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit perform under load?
The 48-hour average is 38 server fps; 27 is the lowest observed. At its highest, it carried 138,739 entities: buildings, deployables and the world's other contents. It reached a ceiling of 6,495 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit hosted?
Nothing about a region comes from (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 104.192.227.19:28025 is the address it uses.
Which Rust version is (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit running?
Rust network protocol 2635 and build 168909 on Windows is what (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit?
2 players, on average, was the busiest crowd at its recent wipes. 2 hours after the latest wipe, the crowd peaked.
How often does (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit wipe, and on which days?
The force wipe is the only wipe (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit takes, once a month. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. 27 days 9 hours is how long the current world has been running. Its tags state a monthly wipe schedule.
Server tags
What do the server tags on (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit mean?
Tags published by (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts12 (Group limit): Teams are capped at 12 players; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit appear?
You will find (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit on the following Rust Server Trends lists: 5x Rust servers and Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.
Connecting
How do you connect to (10/1) Indy 5x Monthly | Mini Spawns | No Turret Limit?
You can connect by pressing F1 in Rust and typing client.connect 104.192.227.19:28025 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. https://discord.com/invite/RAx8uEeATT is where its website lives.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.