Station XX-5908 · recording
HURT LOCKER
Online 104.143.3.247:28159 checked 12m ago
- Players now
- 1/ 200
- 0% full
- Motion · 24 h
- M0.0▲rising
- +1 players on the day
- 7-day average
- 0
- peak 3
- Rank
- #5,908
- top 27%
- Last wipe
- 27d ago
- monthly schedule
- Next wipe
- 6d 21h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 200 slots
- Motion · 24 h
- M0.0▲rising+1 players
- Sharpest hour
- +1into Thu 15:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence
- wipe-day peak
- 1players, last three wipes
Coming wipes
- 6d 21hThu 5 Nov, 19:00 UTCFW
- 34d 21hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 2 Oct, 06:09 UTC27d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on HURT LOCKER?
HURT LOCKER runs a procedural map of size 4,000 with seed 225798380, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on HURT LOCKER?
No gather rate appears in the name of HURT LOCKER. The group limit is 12 players. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Live population
How many players are recorded on HURT LOCKER right now?
At this moment, HURT LOCKER records 1 players across 200 slots. The seven-day average is 0 players, with a peak of 3. The busiest point in the last 48 hours came at 12:00 UTC, averaging 1 players.
How does HURT LOCKER rank against other Rust servers?
The last seven days of player hours place HURT LOCKER at #5,908, in the top 27% of all ranked servers.
Server facts
How reliably does HURT LOCKER stay online?
Right now, you can reach HURT LOCKER. Going by the uptime figure it reports, it restarted about 12 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. 13 September 2026 is when Rust Server Trends first recorded it.
Does HURT LOCKER hold a steady tick rate?
Its average server fps over the last 48 hours was 10, and it never dropped below 5. The world held up to 94,131 entities at its peak, buildings and deployables included. Memory use peaked at 2,999 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does HURT LOCKER run from?
No region is published by HURT LOCKER. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 104.143.3.247:28159.
What build of Rust does HURT LOCKER use?
On Linux, HURT LOCKER runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on HURT LOCKER?
On average, the busiest point of its recent wipes drew 1 players. 3 hours into the latest wipe, the crowd reached its peak.
How often does HURT LOCKER wipe, and on which days?
At the force wipe each month HURT LOCKER wipes, and at no other time. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. It has run its current world for 27 days 15 hours. A monthly wipe schedule is published in its tags.
Server tags
What do the server tags on HURT LOCKER mean?
These are the tags HURT LOCKER publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp200 (Max players): Slots: 200; ts12 (Group limit): The team limit is 12; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does HURT LOCKER appear?
The Rust Server Trends lists that take in HURT LOCKER are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How to join
How do you connect to HURT LOCKER?
To join, enter client.connect 104.143.3.247:28159 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
