Station XX-4900 · recording
10/26 RustyRemains 10x Weekly SOLO/DUO/TRIO Loot+/Shop
Online 104.143.2.206:28032 checked 9m ago
- Players now
- 1/ 50
- 2% full
- Motion · 24 h
- M0.0▲rising
- +1 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #4,900
- top 22%
- Last wipe
- 2d ago
- no schedule published
- Next wipe
- 4d 18h
- Mon 2 Nov, 18:55 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 50 slots
- Motion · 24 h
- M0.0▲rising+1 players
- Sharpest hour
- −2into Wed 15:00 UTC
- Peak · 48 h
- 2most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 22% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Monday 2 November, 18:55 UTC, in 4d 18h. Every Monday at 18:55 UTC · high confidence
- usual gap
- 7 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 80%else halves by day 2
Coming wipes
- 4d 18hMon 2 Nov, 18:55 UTC
- 7d 18hThu 5 Nov, 19:00 UTCFW
- 11d 18hMon 9 Nov, 18:55 UTC
- 18d 18hMon 16 Nov, 18:55 UTC
- 25d 18hMon 23 Nov, 18:55 UTC
- 32d 18hMon 30 Nov, 18:55 UTC
- 35d 18hThu 3 Dec, 19:00 UTCFW
- 39d 18hMon 7 Dec, 18:55 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 26 Oct, 18:55 UTC2d ago | M0.3▲rising | 2 | – | running | 0 | |
| Mon 12 Oct, 18:55 UTC16d ago | M0.3▲rising | 2 | held half | 14 days | 0 | |
| Mon 5 Oct, 18:55 UTC23d ago | M0.0▲rising | 2 | held half | 7 days | 1 | |
| Thu 1 Oct, 17:55 UTC FW27d ago | M0.5▲rising | 3 | halved by day 2 | 4 days | 0 | |
| Mon 28 Sep, 18:55 UTC30d ago | M0.5▲rising | 3 | held half | 3 days | 0 | |
| Mon 21 Sep, 18:55 UTC37d ago | M0.6▲rising | 4 | held half | 7 days | 0 | |
| Mon 14 Sep, 18:58 UTC44d ago | M0.5▲rising | 3 | halved by day 3 | 7 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on 10/26 RustyRemains 10x Weekly SOLO/DUO/TRIO Loot+/Shop?
At size 4,500, the map on 10/26 RustyRemains 10x Weekly SOLO/DUO/TRIO Loot+/Shop is custom and its published file can be downloaded from this page.
Which settings and rules apply on 10/26 RustyRemains 10x Weekly SOLO/DUO/TRIO Loot+/Shop?
Its name points to a gather rate of 10x on 10/26 RustyRemains 10x Weekly SOLO/DUO/TRIO Loot+/Shop. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Carbon is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Population
What is the current population on 10/26 RustyRemains 10x Weekly SOLO/DUO/TRIO Loot+/Shop?
At this moment, 10/26 RustyRemains 10x Weekly SOLO/DUO/TRIO Loot+/Shop records 1 players across 50 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 2. Averaged over the last 48 hours, the busiest hour was 14:00 UTC at 2 players.
How does 10/26 RustyRemains 10x Weekly SOLO/DUO/TRIO Loot+/Shop rank against other Rust servers?
On player hours for the past week, 10/26 RustyRemains 10x Weekly SOLO/DUO/TRIO Loot+/Shop sits at #4,900, which puts it inside the top 22% of every ranked server.
Server details
How reliably does 10/26 RustyRemains 10x Weekly SOLO/DUO/TRIO Loot+/Shop stay online?
Right now, you can reach 10/26 RustyRemains 10x Weekly SOLO/DUO/TRIO Loot+/Shop. The uptime it reports puts its last restart about 10 hours ago. 144 of 168 hours in the last 7 full days were up time, 86% of the total. 13 September 2026 is when Rust Server Trends first recorded it.
Does 10/26 RustyRemains 10x Weekly SOLO/DUO/TRIO Loot+/Shop hold a steady tick rate?
Across the last 48 hours it averaged 30 server fps, with a floor of 25. The world held up to 117,115 entities at its peak, buildings and deployables included. It reached a ceiling of 4,365 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is 10/26 RustyRemains 10x Weekly SOLO/DUO/TRIO Loot+/Shop hosted?
Nothing about a region comes from 10/26 RustyRemains 10x Weekly SOLO/DUO/TRIO Loot+/Shop. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 104.143.2.206:28032.
What build of Rust does 10/26 RustyRemains 10x Weekly SOLO/DUO/TRIO Loot+/Shop use?
Rust network protocol 2635 and build 168909 on Windows is what 10/26 RustyRemains 10x Weekly SOLO/DUO/TRIO Loot+/Shop runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on 10/26 RustyRemains 10x Weekly SOLO/DUO/TRIO Loot+/Shop?
On average, the busiest point of its recent wipes drew 2 players. The peak on the most recent wipe came 3 hours after the wipe. Half that peak was held until the next wipe in 80% of its recent wipes. It fell under half by day 2 in the wipes where it didn't hold.
How often does 10/26 RustyRemains 10x Weekly SOLO/DUO/TRIO Loot+/Shop wipe, and on which days?
The wipe rhythm at 10/26 RustyRemains 10x Weekly SOLO/DUO/TRIO Loot+/Shop is every Monday at 18:55 UTC. Monday 2 November at 18:55 UTC is when its next wipe is due. It has run its current world for 2 days 5 hours.
Lists and tags
What do the server tags on 10/26 RustyRemains 10x Weekly SOLO/DUO/TRIO Loot+/Shop mean?
These are the tags 10/26 RustyRemains 10x Weekly SOLO/DUO/TRIO Loot+/Shop publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; rustmaps (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does 10/26 RustyRemains 10x Weekly SOLO/DUO/TRIO Loot+/Shop appear?
These Rust Server Trends lists include 10/26 RustyRemains 10x Weekly SOLO/DUO/TRIO Loot+/Shop: 10x Rust servers and Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days; Gather rate: 10x.
Who is behind 10/26 RustyRemains 10x Weekly SOLO/DUO/TRIO Loot+/Shop?
The same operator most likely runs 10/26 RustyRemains 10x Weekly SOLO/DUO/TRIO Loot+/Shop and the 3 other servers we track that also publish a frontlinerust.com hostname.
Connecting
What steps get you onto 10/26 RustyRemains 10x Weekly SOLO/DUO/TRIO Loot+/Shop?
Enter client.connect 104.143.2.206:28032 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. https://rustyremains.com/ is where its website lives.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
