Station NA-15064 · recording
tbcv1
Online NA 104.143.2.14:28015 checked 10m ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #15,064
- top 68% · #1508 in NA
- Last wipe
- 26d ago
- monthly schedule
- Next wipe
- 8d 8h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 8h. The force wipe · high confidence
- wipe-day peak
- 1players, last three wipes
Coming wipes
- 8d 8hThu 5 Nov, 19:00 UTCFW
- 36d 8hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 2 Oct, 10:11 UTC26d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on tbcv1?
tbcv1 runs a procedural map of size 4,250 with seed 1192976147, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of its map is BULLETCLUB.NET.
Which settings and rules apply on tbcv1?
No gather rate appears in the name of tbcv1. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. The plugins run on Carbon. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. The server has VAC on, Valve's anti-cheat.
Live population
What is the current population on tbcv1?
At this moment, tbcv1 records 0 players across 10 slots. The seven-day average is 0 players, with a peak of 1.
How does tbcv1 rank against other Rust servers?
For player hours across the last seven days, tbcv1 takes #15,064 overall and #1,508 in North America, inside the top 68% of all ranked servers.
Operator and location
How reliably does tbcv1 stay online?
Right now, you can reach tbcv1. Its reported uptime points to a restart about 23 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Does tbcv1 hold a steady tick rate?
Across the last 48 hours it averaged 40 server fps, with a floor of 34. Buildings, deployables and all the rest of the world's entities brought it to a high of 100,345. It reached a ceiling of 3,851 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Where in the world is tbcv1 hosted?
In North America tbcv1 lists itself, with the tag NA. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 104.143.2.14:28015.
What build of Rust does tbcv1 use?
tbcv1 is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on tbcv1?
On average, the busiest point of its recent wipes drew 1 players. 21 hours after the latest wipe, the crowd peaked.
How often does tbcv1 wipe, and on which days?
Once a month tbcv1 wipes, at the force wipe. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. It has run its current world for 26 days. The tags it publishes carry a monthly wipe schedule.
Lists and tags
What do the server tags on tbcv1 mean?
These are the tags tbcv1 publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^y (Carbon): A plugin framework, Carbon, runs here; NA (North America): The server browser files it under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does tbcv1 appear?
You will find tbcv1 on the following Rust Server Trends lists: Rust community servers without the side modes, North America Rust servers and Vanilla Rust servers, recorded live. These filters bring it up on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
How to join
How do you connect to tbcv1?
You can connect by pressing F1 in Rust and typing client.connect 104.143.2.14:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. http://www.bulletclub.net is where its website lives.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
