Rust Server TrendsSeismic network · station log
Recording Stations11,891 Players102,658 Active3,942 Wipes · 3 h337 48 h

Station NA-15310 · recording

tbcv3

Online NA 104.143.2.10:28215 checked 14m ago

monthly wipes vanillacarbon
Connect
Players now
0/ 13
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,310
top 69% · #1499 in NA
Last wipe
27d ago
monthly schedule
Next wipe
7d 0h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station NA-15310 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 13 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123419:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence

wipe-day peak
0players, last three wipes

Coming wipes

  1. 7d 0hThu 5 Nov, 19:00 UTCFW
  2. 35d 0hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 2 Oct, 10:10 UTC27d ago M0.0steady 0 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustopia.gg - US Large NA · groups of 16+ · monthly · 126 on average
72/ 200
Rusty Moose |US Monthly| NA · groups of 12+ · monthly · 110 on average
76/ 200
[US East] Facepunch Premium 1 NA · groups of 8+ · monthly · 75 on average
55/ 400
RustLands | Monthly Large | No BP Wipe | NOOB FRIENDLY NA · groups of 50+ · monthly · 59 on average
10/ 225
PICKLE DUO MONTHLY | No BP Wipe | Low Upkeep | Duo Solo NA · groups of 20+ · monthly · 35 on average
18/ 200
Rusticated.com - US Premium Long NA · groups of 16+ · monthly · 33 on average
27/ 150
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on tbcv3?

The procedural map on tbcv3 is size 4,250 with seed 630477896, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on tbcv3?

The name of tbcv3 gives no gather rate. At the game's default, groups can have up to 8 players. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. Its plugins are run through Carbon. Vanilla is the label it uses for itself: unchanged from Facepunch's release: no altered rates, kits or rules. Anti-cheat is on: VAC, from Valve.

Live population

What is the current population on tbcv3?

At this moment, tbcv3 records 0 players across 13 slots. The population averaged 0 players over the past week.

How does tbcv3 rank against other Rust servers?

tbcv3 is #1,499 in North America and #15,310 worldwide on the past week's player hours, within the top 69% of ranked servers.

Operator and location

How reliably does tbcv3 stay online?

As recorded now, tbcv3 is running. The uptime it reports puts its last restart about 6 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Does tbcv3 hold a steady tick rate?

The 48-hour average is 40 server fps; 36 is the lowest observed. At its highest, it carried 105,115 entities: buildings, deployables and the world's other contents. It reached a ceiling of 3,802 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Which region does tbcv3 run from?

The NA tag is how tbcv3 lists itself in North America. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 104.143.2.10:28215.

What build of Rust does tbcv3 use?

Rust network protocol 2635 and build 168909 on Linux is what tbcv3 runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on tbcv3?

On average, the busiest point of its recent wipes drew 0 players. The peak on the most recent wipe came 0 hours after the wipe.

On what timetable does tbcv3 run its wipes?

The force wipe is the only wipe tbcv3 takes, once a month. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. The present world dates from 27 days 8 hours. Its tags state a monthly wipe schedule.

Server tags

What do the server tags on tbcv3 mean?

Tags published by tbcv3 and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp13 (Max players): 13 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^y (Carbon): A plugin framework, Carbon, runs here; NA (North America): In the server browser it appears under North America. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does tbcv3 appear?

You will find tbcv3 on the following Rust Server Trends lists: Rust community servers without the side modes, North America Rust servers and Vanilla Rust servers, recorded live. These filters bring it up on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Join the server

How do you connect to tbcv3?

You can connect by pressing F1 in Rust and typing client.connect 104.143.2.10:28215 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to http://www.bulletclub.net.

Instrument codes

Server tags

what each one means

Published as mp13,ptrak,$r?,v2635,^y,^m,^v,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp13
Max players 13 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly Once a month it wipes, with the force wipe from Facepunch.

Difficulty

^v
Vanilla Unchanged from Facepunch's release: no altered rates, kits or rules.

Mods and access

^y
Carbon A plugin framework, Carbon, runs here.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.