Rust Server TrendsSeismic network · station log
Recording Stations11,781 Players84,091 Active3,866 Wipes · 3 h167 48 h

Station XX-8501 · recording

[US] Innsmouth Charnel | PvE | nXPerience

Online 104.14.30.183:22014 checked 10m ago

moddedoxide
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#8,501
top 38%
Last wipe
24d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-8501 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−1into Tue 14:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75116:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 3 Oct, 21:41 UTC24d ago M0.0rising 1 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 39 on average
22/ 100
[US] Enardo - Random Farming - Small One Grid | OneGrid NA · groups of 8+ · 28 on average
9/ 50
[NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 26 on average
7/ 100
[NA] Willjum's Casual Solo/Duo Monthly NA · groups of 8+ · monthly · 15 on average
3/ 175
Rust Degens - US Vanilla | Fridays NA · groups of 8+ · weekly · 14 on average
8/ 150
Hempville 420 No Kos Low Decay / Limited PvP NA · groups of 8+ · monthly · 7 on average
5/ 90
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on [US] Innsmouth Charnel | PvE | nXPerience?

[US] Innsmouth Charnel | PvE | nXPerience runs a procedural map of size 4,123 with seed 1395492731, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on [US] Innsmouth Charnel | PvE | nXPerience?

No gather rate appears in the name of [US] Innsmouth Charnel | PvE | nXPerience. Groups hold up to 8 players, which is the default for the game. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.

Population

How many players are recorded on [US] Innsmouth Charnel | PvE | nXPerience right now?

A reading taken now shows 0 players on [US] Innsmouth Charnel | PvE | nXPerience, which has 50 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 1. The last 48 hours show their highest activity at 13:00 UTC, averaging 1 players.

How does [US] Innsmouth Charnel | PvE | nXPerience rank against other Rust servers?

On player hours for the past week, [US] Innsmouth Charnel | PvE | nXPerience sits at #8,501, which puts it inside the top 38% of every ranked server.

Operator and location

How reliably does [US] Innsmouth Charnel | PvE | nXPerience stay online?

Right now, you can reach [US] Innsmouth Charnel | PvE | nXPerience. Its reported uptime points to a restart about 20 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Does [US] Innsmouth Charnel | PvE | nXPerience hold a steady tick rate?

Across the last 48 hours it averaged 60 server fps, with a floor of 55. The world held up to 100,927 entities at its peak, buildings and deployables included. Its highest memory use was 3,092 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does [US] Innsmouth Charnel | PvE | nXPerience run from?

No region tag comes from [US] Innsmouth Charnel | PvE | nXPerience, though the name points to North America. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 104.14.30.183:22014 is the address it uses.

What build of Rust does [US] Innsmouth Charnel | PvE | nXPerience use?

Rust network protocol 2635 and build 168909 on Windows is what [US] Innsmouth Charnel | PvE | nXPerience runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on [US] Innsmouth Charnel | PvE | nXPerience?

1 players, on average, was the busiest crowd at its recent wipes. 2 hours into the latest wipe, the crowd reached its peak.

How often does [US] Innsmouth Charnel | PvE | nXPerience wipe, and on which days?

Too few wipes of [US] Innsmouth Charnel | PvE | nXPerience are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 24 days 17 hours is how long the current world has been running.

Tags

What do the server tags on [US] Innsmouth Charnel | PvE | nXPerience mean?

The game's server browser reads the tags [US] Innsmouth Charnel | PvE | nXPerience publishes: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does [US] Innsmouth Charnel | PvE | nXPerience appear?

You will find [US] Innsmouth Charnel | PvE | nXPerience on the following Rust Server Trends lists: Modded Rust servers, tracked live and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Join the server

How do you connect to [US] Innsmouth Charnel | PvE | nXPerience?

Enter client.connect 104.14.30.183:22014 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp50
Max players 50 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.