Station XX-15335 · recording
Bloodline Rust test
Online 104.129.132.81:28139 checked 12m ago
- Players now
- 0/ 120
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,335
- top 69%
- Last wipe
- 8d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 120 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 31.7 daysbetween real wipes
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 21 Oct, 07:19 UTC8d ago | M0.0■steady | 0 | – | running | 0 | |
| Sat 19 Sep, 13:21 UTC40d ago | M0.0■steady | 0 | – | 31.7 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Bloodline Rust test?
Bloodline Rust test runs a procedural map of size 3,900 with seed 981195616, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Bloodline Rust test?
You will find no gather rate in the name of Bloodline Rust test. The group limit is 8 players, the game's default. It plays in survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.
Population
What is the current population on Bloodline Rust test?
At this moment, Bloodline Rust test records 0 players across 120 slots. The seven-day average for this server is 0 players.
How does Bloodline Rust test rank against other Rust servers?
On player hours for the past week, Bloodline Rust test sits at #15,335, which puts it inside the top 69% of every ranked server.
Server details
How reliably does Bloodline Rust test stay online?
Right now, you can reach Bloodline Rust test. The uptime it reports puts its last restart about 8 days 5 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Does Bloodline Rust test hold a steady tick rate?
The 48-hour average is 5 server fps; 5 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 85,641. It reached a ceiling of 3,133 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Which region does Bloodline Rust test run from?
No region is published by Bloodline Rust test. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 104.129.132.81:28139.
Which Rust version is Bloodline Rust test running?
On Linux, Bloodline Rust test runs Rust network protocol 2634 and build 167781. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on Bloodline Rust test?
0 players, on average, was the busiest crowd at its recent wipes. 0 hours after the latest wipe, the crowd peaked.
On what timetable does Bloodline Rust test run its wipes?
Too few wipes of Bloodline Rust test are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 8 days 7 hours.
Lists and tags
What do the server tags on Bloodline Rust test mean?
These are the tags Bloodline Rust test publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp120 (Max players): 120 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Bloodline Rust test appear?
You will find Bloodline Rust test on the following Rust Server Trends lists: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to join
How do you connect to Bloodline Rust test?
To join, enter client.connect 104.129.132.81:28139 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. You can find its website at https://dripzy.tebex.io/.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.