Station XX-16614 · no signal
RustAudioAI - Staging Test
Offline 104.12.255.21:28115 checked 28d ago
- Players now
- 0/ 8
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #16,614
- top 70%
- Last wipe
- 34d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 8 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 25 Sep, 21:09 UTC34d ago | M0.0■steady | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on RustAudioAI - Staging Test?
The map on RustAudioAI - Staging Test is procedural, produced by the game.
Which settings and rules apply on RustAudioAI - Staging Test?
You will find no gather rate in the name of RustAudioAI - Staging Test. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched on.
Population
What is the current population on RustAudioAI - Staging Test?
No players are recorded on RustAudioAI - Staging Test at this moment; it is offline, and the last sighting was 28 days 14 hours ago.
How does RustAudioAI - Staging Test rank against other Rust servers?
Over the last seven days, RustAudioAI - Staging Test recorded enough player hours to reach #16,614 worldwide, placing it in the top 70% of all ranked servers.
Server details
How reliably does RustAudioAI - Staging Test stay online?
No contact with RustAudioAI - Staging Test right now, and the last recorded contact was 28 days 14 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 25 September 2026.
Which region does RustAudioAI - Staging Test run from?
A region is not published by RustAudioAI - Staging Test. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 104.12.255.21:28115.
Which Rust version is RustAudioAI - Staging Test running?
Rust network protocol 2634 and build 165921 on Windows is what RustAudioAI - Staging Test runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on RustAudioAI - Staging Test?
1 players, on average, was the busiest crowd at its recent wipes. 0 hours after the latest wipe, the crowd peaked.
On what timetable does RustAudioAI - Staging Test run its wipes?
On record so far are too few of RustAudioAI - Staging Test's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 34 days 1 hours.
Lists and tags
What do the server tags on RustAudioAI - Staging Test mean?
Tags published by RustAudioAI - Staging Test and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp8 (Max players): The server has 8 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs165921 (Build): Game build: 165921; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does RustAudioAI - Staging Test appear?
The Rust Server Trends lists that take in RustAudioAI - Staging Test are: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Join the server
What steps get you onto RustAudioAI - Staging Test?
Enter client.connect 104.12.255.21:28115 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.