Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players89,289 Active4,008 Wipes · 3 h83 48 h

Station XX-5906 · recording

kxmc-test

Online 103.91.210.26:20039 checked 1h ago

monthly wipes moddedcarbonsoftcore
Connect
Players now
0/ 150
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#5,906
top 27%
Last wipe
6d ago
monthly schedule
Next wipe
8d 0h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-5906 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 150 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe · high confidence

usual gap
9.8 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
33%else halves by day 3.5

Coming wipes

  1. 8d 0hThu 5 Nov, 19:00 UTCFW
  2. 36d 0hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 22 OctWed 21 OctMon 5 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 22 Oct, 08:44 UTC6d ago M0.0rising 1 – running 0
Wed 21 Oct, 11:33 UTC7d ago M0.0steady 1 – 0.9 days 1
Mon 5 Oct, 12:10 UTC23d ago M0.3rising 2 halved by day 4 16 days 0
Thu 1 Oct, 21:15 UTC FW26d ago M0.3rising 2 held half 3.6 days 0
Tue 15 Sep, 13:00 UTC43d ago M0.3rising 2 halved by day 3 16.3 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
【开心萌橙PVE-kxmc】休闲娱乐/5倍/防抄家/任务 EA · groups of 20+ · monthly · 2 on average
1/ 150
New Rusted PVP/E |NoRaid|RaidBase|Barges&more| groups of 8+ · monthly · 1 on average
1/ 30
AQRUX RUST BUILD | CREATIVE | SANDBOX EU · groups of 8+ · monthly · 24 on average
43/ 100
Art of Rust - Official dedicated art server groups of 20+ · monthly · 8 on average
5/ 100
RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade NA · groups of 100+ · monthly · 7 on average
7/ 200
[EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|Fire EU · groups of 16+ · monthly · 6 on average
9/ 50
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on kxmc-test?

Generated by the game, the map on kxmc-test is procedural, size 4,500 with seed 1274876. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on kxmc-test?

No gather rate appears in the name of kxmc-test. 20 players is the most a group can hold. In softcore mode, An easier Facepunch mode that lets you keep part of your loot. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Carbon. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on kxmc-test right now?

A reading taken now shows 0 players on kxmc-test, which has 150 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 1.

How does kxmc-test rank against other Rust servers?

On player hours for the past week, kxmc-test sits at #5,906, which puts it inside the top 27% of every ranked server.

Server facts

How reliably does kxmc-test stay online?

Right now, you can reach kxmc-test. Its reported uptime points to a restart about 13 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

How well does kxmc-test perform under load?

Its average server fps over the last 48 hours was 180, and it never dropped below 65. At its highest, it carried 118,862 entities: buildings, deployables and the world's other contents. It reached a ceiling of 3,873 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Which region does kxmc-test run from?

No region is published by kxmc-test. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 103.91.210.26:20039.

What build of Rust does kxmc-test use?

kxmc-test is running Rust network protocol 2635 and build 168909 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on kxmc-test?

The recent wipes averaged a busiest count of 1 players. The peak on the most recent wipe came 1 hours after the wipe. Until the next wipe the crowd remained above half that peak in 33% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 3.5.

On what timetable does kxmc-test run its wipes?

The force wipe is the only wipe kxmc-test takes, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The present world dates from 6 days 5 hours. The tags it publishes carry a monthly wipe schedule.

Lists and tags

What do the server tags on kxmc-test mean?

The game's server browser reads the tags kxmc-test publishes: gmrust (Game mode): You'll find standard Rust survival here; mp150 (Max players): Slots: 150; ts20 (Group limit): Each team can hold up to 20; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^s (Softcore): You keep some of your inventory on death in Facepunch's softcore mode; ^c (Creative): No gathering here: it's sandbox building, so build what you want; ^k (Build server): You can design and practise bases; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does kxmc-test appear?

You will find kxmc-test on the following Rust Server Trends lists: Modded Rust servers, tracked live, Rust build and creative servers, live and Rust creative servers. You will find it under these filters on the server list: Type: Modded; Game mode: Softcore; Server tag: Monthly ^m, Softcore ^s, Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

Connecting

What steps get you onto kxmc-test?

Enter client.connect 103.91.210.26:20039 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,^z,^y,^m,^s,^c,^k,gmrust,cs168909,ts20

Game

gmrust
Game mode You'll find standard Rust survival here.
mp150
Max players Slots: 150.
ts20
Group limit Each team can hold up to 20.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Wipe schedule

^m
Monthly Wipes happen monthly, at the same time as Facepunch's force wipe.

Difficulty

^s
Softcore You keep some of your inventory on death in Facepunch's softcore mode.

Gameplay

^c
Creative No gathering here: it's sandbox building, so build what you want.
^k
Build server You can design and practise bases.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.