Station XX-15323 · recording
CTZ
Online 103.248.200.165:28015 checked 3h ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,323
- top 69%
- Last wipe
- 25d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 2.3 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 3 Oct, 19:35 UTC25d ago | M0.0■steady | 0 | – | running | 0 | |
| Wed 30 Sep, 03:23 UTC28d ago | M0.0■steady | 0 | – | 3.7 days | 0 | |
| Tue 29 Sep, 07:26 UTC29d ago | M0.0■steady | 0 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on CTZ?
A procedural map runs on CTZ, generated by the game.
Which settings and rules apply on CTZ?
The name of CTZ gives no gather rate. The group limit is 8 players, the game's default. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.
Player counts
How many players are recorded on CTZ right now?
At this moment, CTZ records 0 players across 10 slots. Averaged across the last seven days, the population was 0 players.
How does CTZ rank against other Rust servers?
On player hours for the past week, CTZ sits at #15,323, which puts it inside the top 69% of every ranked server.
Server details
How reliably does CTZ stay online?
Right now, you can reach CTZ. It was up 100% of the time across the last 7 full days: 168 of 168 hours. On 27 September 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is CTZ hosted?
Nothing about a region comes from CTZ. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 103.248.200.165:28015 is the address it uses.
Which Rust version is CTZ running?
Rust network protocol 2634 and build 167781 on Windows is what CTZ runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on CTZ?
0 players, on average, was the busiest crowd at its recent wipes. 0 hours after the latest wipe, the crowd peaked.
How often does CTZ wipe, and on which days?
There is no next wipe to predict at CTZ, since its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 25 days.
Tags
What do the server tags on CTZ mean?
These are the tags CTZ publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does CTZ appear?
You will find CTZ on the following Rust Server Trends lists: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Join the server
How do you connect to CTZ?
You can connect by pressing F1 in Rust and typing client.connect 103.248.200.165:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.