Rust Server TrendsSeismic network · station log
Recording Stations11,699 Players65,959 Active3,548 Wipes · 3 h117 48 h

Station XX-15423 · recording

TestServer

Online 103.236.54.209:28015 checked 11m ago

Connect
Players now
0/ 1000
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,423
top 69%
Last wipe
13d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-15423 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 1000 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123412:0021:0006:0016:0001:0010:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040012:0021:0006:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep15 Oct19 Oct24 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
3.5 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

Fri 16 OctWed 14 OctSun 11 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 16 Oct, 08:36 UTC12d ago M0.0steady 0 – running 0
Wed 14 Oct, 19:15 UTC13d ago M0.0steady 0 – 1.6 days 0
Sun 11 Oct, 08:18 UTC17d ago M0.0steady 0 – – 3.5 days 0
Wed 16 Sep, 19:41 UTC41d ago M0.0steady 0 – 24.5 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 541 on average
657/ 675
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
418/ 425
Rustoria.co - EU Main EU · groups of 16+ · weekly · 310 on average
44/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 310 on average
47/ 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 270 on average
175/ 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 266 on average
108/ 125
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on TestServer?

TestServer runs a procedural map of size 2,300 with seed 12345, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on TestServer?

You will find no gather rate in the name of TestServer. The group limit is 8 players, the game's default. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.

Live population

How many players are recorded on TestServer right now?

A reading taken now shows 0 players on TestServer, which has 1,000 slots. The population averaged 0 players over the past week.

How does TestServer rank against other Rust servers?

The last seven days of player hours place TestServer at #15,423, in the top 69% of all ranked servers.

Server facts

How reliably does TestServer stay online?

As recorded now, TestServer is running. The uptime it reports puts its last restart about 13 days 14 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. 14 September 2026 is when Rust Server Trends first recorded it.

How well does TestServer perform under load?

Its average server fps over the last 48 hours was 242, and it never dropped below 227. At its highest, it carried 22,254 entities: buildings, deployables and the world's other contents. It reached a ceiling of 2,904 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is TestServer hosted?

Nothing about a region comes from TestServer. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 103.236.54.209:28015.

Which Rust version is TestServer running?

Rust network protocol 2633 and build 163794 on Linux is what TestServer runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on TestServer?

On average, the busiest point of its recent wipes drew 0 players. 0 hours into the latest wipe, the crowd reached its peak.

How often does TestServer wipe, and on which days?

No next wipe can be predicted for TestServer, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 13 days 16 hours is how long the current world has been running.

Tags

What do the server tags on TestServer mean?

The game's server browser reads the tags TestServer publishes: gmrust (Game mode): You'll find standard Rust survival here; mp1000 (Max players): Slots: 1,000; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs163794 (Build): The game build is 163794; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does TestServer appear?

You will find TestServer on the following Rust Server Trends lists: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to join

How do you connect to TestServer?

You can connect by pressing F1 in Rust and typing client.connect 103.236.54.209:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp1000,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp1000
Max players Slots: 1,000.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2633
Protocol Game protocol 2633: to join, your game must match this version.
cs163794
Build The game build is 163794.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.