Station XX-15423 · recording
TestServer
Online 103.236.54.209:28015 checked 11m ago
- Players now
- 0/ 1000
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,423
- top 69%
- Last wipe
- 13d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 1000 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 3.5 daysbetween real wipes
- on rhythm
- 33%of its recent wipes
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 16 Oct, 08:36 UTC12d ago | M0.0■steady | 0 | – | running | 0 | |
| Wed 14 Oct, 19:15 UTC13d ago | M0.0■steady | 0 | – | 1.6 days | 0 | |
| Sun 11 Oct, 08:18 UTC17d ago | M0.0■steady | 0 | – | – | 3.5 days | 0 |
| Wed 16 Sep, 19:41 UTC41d ago | M0.0■steady | 0 | – | 24.5 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on TestServer?
TestServer runs a procedural map of size 2,300 with seed 12345, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on TestServer?
You will find no gather rate in the name of TestServer. The group limit is 8 players, the game's default. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.
Live population
How many players are recorded on TestServer right now?
A reading taken now shows 0 players on TestServer, which has 1,000 slots. The population averaged 0 players over the past week.
How does TestServer rank against other Rust servers?
The last seven days of player hours place TestServer at #15,423, in the top 69% of all ranked servers.
Server facts
How reliably does TestServer stay online?
As recorded now, TestServer is running. The uptime it reports puts its last restart about 13 days 14 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. 14 September 2026 is when Rust Server Trends first recorded it.
How well does TestServer perform under load?
Its average server fps over the last 48 hours was 242, and it never dropped below 227. At its highest, it carried 22,254 entities: buildings, deployables and the world's other contents. It reached a ceiling of 2,904 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is TestServer hosted?
Nothing about a region comes from TestServer. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 103.236.54.209:28015.
Which Rust version is TestServer running?
Rust network protocol 2633 and build 163794 on Linux is what TestServer runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on TestServer?
On average, the busiest point of its recent wipes drew 0 players. 0 hours into the latest wipe, the crowd reached its peak.
How often does TestServer wipe, and on which days?
No next wipe can be predicted for TestServer, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 13 days 16 hours is how long the current world has been running.
Tags
What do the server tags on TestServer mean?
The game's server browser reads the tags TestServer publishes: gmrust (Game mode): You'll find standard Rust survival here; mp1000 (Max players): Slots: 1,000; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs163794 (Build): The game build is 163794; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does TestServer appear?
You will find TestServer on the following Rust Server Trends lists: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to join
How do you connect to TestServer?
You can connect by pressing F1 in Rust and typing client.connect 103.236.54.209:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.