Station XX-15419 · no signal
Survivors 10x - Local Development
Offline 103.214.46.6:28015 checked 4d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,419
- top 69%
- Last wipe
- 7d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Survivors 10x - Local Development?
The map on Survivors 10x - Local Development is procedural, produced by the game.
Which settings and rules apply on Survivors 10x - Local Development?
Going by its name, Survivors 10x - Local Development runs 10x gather. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.
Population
What is the current population on Survivors 10x - Local Development?
Survivors 10x - Local Development is not responding at this moment and is offline, last seen 4 days 9 hours ago. Averaged across the last seven days, the population was 0 players.
How does Survivors 10x - Local Development rank against other Rust servers?
On player hours for the past week, Survivors 10x - Local Development sits at #15,419, which puts it inside the top 69% of every ranked server.
Server details
How reliably does Survivors 10x - Local Development stay online?
Survivors 10x - Local Development is down at the moment; the last recorded contact was 4 days 9 hours ago. It was up 0% of the time across the last 4 full days: 0 of 96 hours. Its earliest appearance in the records of Rust Server Trends dates to 23 October 2026.
Where in the world is Survivors 10x - Local Development hosted?
A region is not published by Survivors 10x - Local Development. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 103.214.46.6:28015.
What build of Rust does Survivors 10x - Local Development use?
Rust network protocol 2635 and build 168909 on Windows is what Survivors 10x - Local Development runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
On what timetable does Survivors 10x - Local Development run its wipes?
The rhythm of Survivors 10x - Local Development cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 7 days 11 hours.
Lists and tags
What do the server tags on Survivors 10x - Local Development mean?
The game's server browser reads the tags Survivors 10x - Local Development publishes: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Survivors 10x - Local Development appear?
The Rust Server Trends lists that take in Survivors 10x - Local Development are: 10x Rust servers and Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 10x.
Connecting
How do you connect to Survivors 10x - Local Development?
You can connect by pressing F1 in Rust and typing client.connect 103.214.46.6:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.