Rust Server TrendsSeismic network · station log
Recording Stations11,872 Players96,217 Active4,094 Wipes · 3 h158 48 h

Station XX-15369 · recording

Happy DayZ

Online 103.193.80.9:10002 checked 9m ago

Connect
Players now
0/ 10
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,369
top 70%
Last wipe
10d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15369 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 10 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123419:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct21 Oct23 Oct25 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 499 on average
818/ 850
Rustoria.co - EU Main EU · groups of 16+ · weekly · 349 on average
57/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 343 on average
133/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 313 on average
511/ 575
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 282 on average
322/ 350
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 257 on average
239/ 325
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Happy DayZ?

The procedural map on Happy DayZ is size 4,000 with seed 1234, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on Happy DayZ?

The name of Happy DayZ gives no gather rate. The group limit is 8 players, the game's default. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. The server has VAC on, Valve's anti-cheat.

Population

What is the current population on Happy DayZ?

A reading taken now shows 0 players on Happy DayZ, which has 10 slots. Averaged across the last seven days, the population was 0 players.

How does Happy DayZ rank against other Rust servers?

Over the last seven days, Happy DayZ recorded enough player hours to reach #15,369 worldwide, placing it in the top 70% of all ranked servers.

Server facts

How reliably does Happy DayZ stay online?

Happy DayZ is up at the moment. The uptime it reports puts its last restart about 4 days 19 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. On 17 October 2026 it was recorded for the first time by Rust Server Trends.

Does Happy DayZ hold a steady tick rate?

The 48-hour average is 165 server fps; 116 is the lowest observed. The world held up to 91,997 entities at its peak, buildings and deployables included. Its highest memory use was 2,910 MB. Low fps together with a growing entity count is what players experience as lag.

Where in the world is Happy DayZ hosted?

Nothing about a region comes from Happy DayZ. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 103.193.80.9:10002 is the address it uses.

What build of Rust does Happy DayZ use?

Happy DayZ is running Rust network protocol 2635 and build 168909 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

On what timetable does Happy DayZ run its wipes?

The rhythm of Happy DayZ cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 10 days 12 hours.

Server tags

What do the server tags on Happy DayZ mean?

These are the tags Happy DayZ publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Happy DayZ appear?

These Rust Server Trends lists include Happy DayZ: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connecting

What steps get you onto Happy DayZ?

Enter client.connect 103.193.80.9:10002 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players The server has 10 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.