Rust Server TrendsSeismic network · station log
Recording Stations11,892 Players102,807 Active3,961 Wipes · 3 h356 48 h

Station XX-14533 · recording

Project Z 3X

Online 103.15.237.143:23826 checked 13m ago

3x biweekly wipes moddedoxide
Connect
Players now
1/ 75
1% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#14,533
top 65%
Last wipe
25d ago
biweekly schedule
Next wipe
2d 9h
Sun 1 Nov, 03:51 UTC
Seismic record · station XX-14533 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 75 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Thu 16:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75119:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct8 Oct13 Oct19 Oct24 Oct29 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Sunday 1 November, 03:51 UTC, in 2d 9h. Its biweekly schedule tag · low confidence

wipe-day peak
3players, last three wipes

Coming wipes

  1. 2d 9hSun 1 Nov, 03:51 UTC
  2. 7d 0hThu 5 Nov, 19:00 UTCFW
  3. 16d 9hSun 15 Nov, 03:51 UTC
  4. 30d 9hSun 29 Nov, 03:51 UTC
  5. 35d 0hThu 3 Dec, 19:00 UTCFW
  6. 44d 9hSun 13 Dec, 03:51 UTC

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 26 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 4 Oct, 03:51 UTC25d ago M0.3rising 3 – running 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
HollowServers.co 3x Solo/Duo |LootX3|JUST FULLWIPED NA · groups of 8+ · 3x · biweekly · 129 on average
157/ 150
HollowServers.co 3x Solo/Duo/Trio |LootX3|JUST FULLWIPED NA · groups of 8+ · 3x · biweekly · 121 on average
41/ 100
AceRust.com 3x Solo/Duo|LootX3|JUST FULLWIPED NA · groups of 8+ · 3x · biweekly · 105 on average
17/ 100
AceRust.com 3x Solo/Duo/Trio/Quad |LootX3|JUST FULLWIPED NA · groups of 8+ · 3x · biweekly · 11 on average
6/ 150
theBest | X3 | TP | SETHOME | NOLIMIT groups of 8+ · 3x · biweekly · 3 on average
8/ 100
Bestrust X3 Solo/Duo/Trio - Weekly | JUST WIPED EU · groups of 8+ · 3x · biweekly · 2 on average
2/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Project Z 3X?

Project Z 3X runs a procedural map of size 3,000 with seed 13698755, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Project Z 3X?

Its name points to a gather rate of 3x on Project Z 3X. Groups hold up to 8 players, which is the default for the game. survival is the game mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on Project Z 3X?

A reading taken now shows 1 players on Project Z 3X, which has 75 slots. Across seven days this server recorded an average of 0 players and a peak of 1. The busiest point in the last 48 hours came at 16:00 UTC, averaging 0 players.

How does Project Z 3X rank against other Rust servers?

Over the last seven days, Project Z 3X recorded enough player hours to reach #14,533 worldwide, placing it in the top 65% of all ranked servers.

Server facts

How reliably does Project Z 3X stay online?

Right now, you can reach Project Z 3X. Its reported uptime points to a restart about 5 days 14 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. On 3 October 2026 it was recorded for the first time by Rust Server Trends.

Does Project Z 3X hold a steady tick rate?

The 48-hour average is 200 server fps; 158 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 47,412. It reached a ceiling of 4,486 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Which region does Project Z 3X run from?

A region is not published by Project Z 3X. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 103.15.237.143:23826 is the address it uses.

Which Rust version is Project Z 3X running?

Project Z 3X is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on Project Z 3X?

The recent wipes averaged a busiest count of 3 players. 26 hours into the latest wipe, the crowd reached its peak.

On what timetable does Project Z 3X run its wipes?

The prediction is taken from its tag, since Project Z 3X has too few wipes on record to confirm the schedule. The date of its next wipe is Sunday 1 November at 03:51 UTC. It has run its current world for 25 days 14 hours. In its tags it sets out a wipe schedule of every two weeks.

Tags

What do the server tags on Project Z 3X mean?

The game's server browser reads the tags Project Z 3X publishes: gmrust (Game mode): Survival in standard Rust; mp75 (Max players): Slots: 75; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^b (Biweekly): A wipe comes every second week; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Project Z 3X appear?

You will find Project Z 3X on the following Rust Server Trends lists: 3x Rust servers, by live population and Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 3x.

How to join

How do you connect to Project Z 3X?

To join, enter client.connect 103.15.237.143:23826 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,^b,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp75
Max players Slots: 75.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Wipe schedule

^b
Biweekly A wipe comes every second week.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.