Station XX-15223 · recording
[Local Server] All Welcome
Online 103.1.213.78:28065 checked 10m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #15,223
- top 69%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +0into Mon 04:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on [Local Server] All Welcome?
The procedural map on [Local Server] All Welcome is size 4,000 with seed 1829117656, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on [Local Server] All Welcome?
You will find no gather rate in the name of [Local Server] All Welcome. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. It is a community server, and the browser lists it under Community. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on [Local Server] All Welcome?
A reading taken now shows 0 players on [Local Server] All Welcome, which has 50 slots. The seven-day average is 0 players, with a peak of 1. Averaged over the last 48 hours, the busiest hour was 04:00 UTC at 0 players.
How does [Local Server] All Welcome rank against other Rust servers?
The last seven days of player hours place [Local Server] All Welcome at #15,223, in the top 69% of all ranked servers.
Server details
How reliably does [Local Server] All Welcome stay online?
Right now, you can reach [Local Server] All Welcome. Its reported uptime points to a restart about 41 hours ago. Of the 168 hours in the last 7 full days, it was up for 144, or 86% of the time. 1 October 2026 is when Rust Server Trends first recorded it.
Does [Local Server] All Welcome hold a steady tick rate?
Across the last 48 hours it averaged 30 server fps, with a floor of 30. The world held up to 94,266 entities at its peak, buildings and deployables included. It reached a ceiling of 2,776 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.
Which region does [Local Server] All Welcome run from?
No region is published by [Local Server] All Welcome. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 103.1.213.78:28065.
What build of Rust does [Local Server] All Welcome use?
Rust network protocol 2635 and build 168909 on Windows is what [Local Server] All Welcome runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
On what timetable does [Local Server] All Welcome run its wipes?
The rhythm of [Local Server] All Welcome cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 26 days 1 hours is how long the current world has been running.
Server tags
What do the server tags on [Local Server] All Welcome mean?
These are the tags [Local Server] All Welcome publishes for the browser to read: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does [Local Server] All Welcome appear?
The Rust Server Trends lists that take in [Local Server] All Welcome are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Join the server
What steps get you onto [Local Server] All Welcome?
To join, enter client.connect 103.1.213.78:28065 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.