Station XX-15409 · recording
draatman's Rust server
Online 102.208.239.57:28015 checked 10m ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,409
- top 69%
- Last wipe
- 11d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 13.1 daysbetween real wipes
- on rhythm
- 33%of its recent wipes
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 16 Oct, 06:42 UTC11d ago | M0.0■steady | 0 | – | running | 0 | |
| Thu 15 Oct, 19:06 UTC12d ago | M0.0■steady | 0 | – | 0.5 days | 0 | |
| Fri 2 Oct, 16:16 UTC25d ago | M0.0■steady | 0 | – | 13.1 days | 0 | |
| Tue 15 Sep, 20:19 UTC42d ago | M0.0■steady | 0 | – | 16.8 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on draatman's Rust server?
Generated by the game, the map on draatman's Rust server is procedural, size 4,500 with seed 6738. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on draatman's Rust server?
You will find no gather rate in the name of draatman's Rust server. The group limit is 8 players, the game's default. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on draatman's Rust server?
At this moment, draatman's Rust server records 0 players across 100 slots. Averaged across the last seven days, the population was 0 players.
How does draatman's Rust server rank against other Rust servers?
The last seven days of player hours place draatman's Rust server at #15,409, in the top 69% of all ranked servers.
Operator and location
How reliably does draatman's Rust server stay online?
As recorded now, draatman's Rust server is running. Going by the uptime figure it reports, it restarted about 6 hours ago. 82 of 168 hours in the last 7 full days were up time, 49% of the total. 13 September 2026 is when Rust Server Trends first recorded it.
Does draatman's Rust server hold a steady tick rate?
Its average server fps over the last 48 hours was 17, and it never dropped below 6. At its highest, it carried 111,955 entities: buildings, deployables and the world's other contents. Its highest memory use was 3,349 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is draatman's Rust server hosted?
Nothing about a region comes from draatman's Rust server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 102.208.239.57:28015 is the address it uses.
What build of Rust does draatman's Rust server use?
draatman's Rust server is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on draatman's Rust server?
The recent wipes averaged a busiest count of 0 players. The peak on the most recent wipe came 0 hours after the wipe.
On what timetable does draatman's Rust server run its wipes?
No next wipe can be predicted for draatman's Rust server, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 11 days 17 hours.
Server tags
What do the server tags on draatman's Rust server mean?
The game's server browser reads the tags draatman's Rust server publishes: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): Slots: 100; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does draatman's Rust server appear?
You will find draatman's Rust server on the following Rust Server Trends lists: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Join the server
What steps get you onto draatman's Rust server?
To join, enter client.connect 102.208.239.57:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.