Rust Server TrendsSeismic network · station log
Recording Stations11,704 Players51,358 Active3,284 Wipes · 3 h141 48 h

Station XX-15409 · recording

draatman's Rust server

Online 102.208.239.57:28015 checked 10m ago

Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,409
top 69%
Last wipe
11d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-15409 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123401:0010:0019:0005:0014:0023:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608001:0010:0019:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct10 Oct20 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
13.1 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

Fri 16 OctThu 15 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 16 Oct, 06:42 UTC11d ago M0.0steady 0 – running 0
Thu 15 Oct, 19:06 UTC12d ago M0.0steady 0 – 0.5 days 0
Fri 2 Oct, 16:16 UTC25d ago M0.0steady 0 – 13.1 days 0
Tue 15 Sep, 20:19 UTC42d ago M0.0steady 0 – 16.8 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 520 on average
389/ 425
Rustoria.co - EU Main EU · groups of 16+ · weekly · 336 on average
22/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 333 on average
45/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average
180/ 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 279 on average
69/ 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 263 on average
77/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on draatman's Rust server?

Generated by the game, the map on draatman's Rust server is procedural, size 4,500 with seed 6738. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on draatman's Rust server?

You will find no gather rate in the name of draatman's Rust server. The group limit is 8 players, the game's default. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on draatman's Rust server?

At this moment, draatman's Rust server records 0 players across 100 slots. Averaged across the last seven days, the population was 0 players.

How does draatman's Rust server rank against other Rust servers?

The last seven days of player hours place draatman's Rust server at #15,409, in the top 69% of all ranked servers.

Operator and location

How reliably does draatman's Rust server stay online?

As recorded now, draatman's Rust server is running. Going by the uptime figure it reports, it restarted about 6 hours ago. 82 of 168 hours in the last 7 full days were up time, 49% of the total. 13 September 2026 is when Rust Server Trends first recorded it.

Does draatman's Rust server hold a steady tick rate?

Its average server fps over the last 48 hours was 17, and it never dropped below 6. At its highest, it carried 111,955 entities: buildings, deployables and the world's other contents. Its highest memory use was 3,349 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is draatman's Rust server hosted?

Nothing about a region comes from draatman's Rust server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 102.208.239.57:28015 is the address it uses.

What build of Rust does draatman's Rust server use?

draatman's Rust server is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on draatman's Rust server?

The recent wipes averaged a busiest count of 0 players. The peak on the most recent wipe came 0 hours after the wipe.

On what timetable does draatman's Rust server run its wipes?

No next wipe can be predicted for draatman's Rust server, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 11 days 17 hours.

Server tags

What do the server tags on draatman's Rust server mean?

The game's server browser reads the tags draatman's Rust server publishes: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): Slots: 100; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does draatman's Rust server appear?

You will find draatman's Rust server on the following Rust Server Trends lists: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Join the server

What steps get you onto draatman's Rust server?

To join, enter client.connect 102.208.239.57:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp100
Max players Slots: 100.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.